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How to Record League of Legends: Auto-Save Replays and Pentakill Highlights (2026)

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Key takeaways
  • Recording manually with OBS means hitting record every single time and trimming highlights out of long footage yourself.
  • Install DOR and it auto-detects the moment you launch LoL, records, and saves moments like pentakills and teamfights as automatic clips.
  • LoL replays (.rofl) only play back on the same patch, so you have to record the playback screen and save it as an mp4 to keep it forever.
  • Worried about lag? Turn on NVENC hardware encoding and drop to 720p / 30fps and you'll barely lose any in-game frames.

You've probably had a game-of-your-life pentakill pop off in solo queue, only to realize your recorder wasn't running and it's gone forever. Or pulled off a 4-kill comeback in a 5-man teamfight with no way to watch it again. A LoL match runs 25 to 40 minutes, so even "remembering to hit record" is easy to forget every time. In this guide we'll cover, in order, how to record your League of Legends gameplay directly with OBS, how to collect only the highlights automatically with DOR, and how to permanently save past-game replays as video.

Method 1: Manual recording with OBS

OBS Studio is completely free, which makes it the most popular choice for recording LoL. If you just installed it, set it up in this order. (1) Click the + in the bottom-left "Scenes" panel to add a scene. (2) In the "Sources" panel next to it, click + then "Display Capture" and select the monitor LoL is on. (Game Capture often shows a black screen on windowed games like LoL, so Display Capture is safer.) (3) Go to Settings, Output, switch Output Mode to "Advanced," and under the Recording tab set the encoder to "NVIDIA NVENC H.264." This is the key part, because leaving it on software (x264) makes your CPU juggle the game and encoding at once, dropping your frames.

Once setup is done, you have to click "Start Recording" in the bottom right right before the game begins, then click "Stop Recording" yourself when it ends. That's where the trouble starts. Recording a full 30-minute match produces a 5 to 10GB file at 1080p / 60fps, and to salvage a 30-second highlight you have to scrub through all that footage to trim it. Play 10 games a day and that's a mountain of footage to cut, plus any game where you forgot to hit record is simply lost. The flexibility is unbeatable, but "quickly keeping just the good moments" takes way too much effort.

Method 2: Automatic recording with DOR

If "setup and editing are both a hassle, I just want the good moments to collect themselves" sounds like you, DOR aims at exactly that. DOR automatically detects when LoL launches and starts recording in the background, then detects in-game events like kills, assists, and objectives (Dragon, Baron, Herald) and trims just the surrounding segments into clips. No need to hit record, and no need to trim footage afterward.

Setup in 3 steps

  • 1. Download and run the DOR installer (Windows 10/11, free, no watermark).
  • 2. With DOR running, launch the LoL client and DOR pops up "League of Legends detected" and automatically starts recording in the background. No extra action needed.
  • 3. When the game ends, your kill, teamfight, and objective moments are already trimmed and waiting in your clip library. Share them as-is, or crop them vertical in DOR's free editor and you're done.

Do pentakills get saved automatically too?

Yes. It detects kill and multi-kill events in real time, so everything from a double kill to a pentakill is saved as a clip with no extra action. Baron steals, 1v3 comeback teamfights, teleport ganks, and more are sorted by event so you can browse "just pentakills" or "just objectives" in your library. And if auto-detection ever misses a moment, a hotkey instantly saves the last 30 seconds as a clip, so you almost never lose anything.

How to record LoL replays

"It's an already-finished game, can I still record it?" You can. Open "Match History" on the right of the LoL client and each recent game has a replay download button. Click it and a .rofl replay file is saved. Stats sites like OP.GG let you download the same .rofl too. Playing a replay lets you rewatch teamfights from a free camera and in slow motion, so you can make far cooler clips than the in-game view allows.

Here's the single most important thing. A .rofl file isn't a "recorded video," it's data the game replays, so it only plays back on the same patch version it was downloaded on. Once a patch rolls over, old .rofl files won't open, throwing "This replay cannot be played." In other words, hoarding .rofl files gives you, at best, one patch cycle of storage on borrowed time. So to keep something forever, the right move is to play the replay with DOR running and record that screen as an mp4 video. Once it's captured as video, it stays no matter how many patches go by, even if you uninstall LoL.

How to record without lag

The biggest reason your frames drop while recording is software encoding. Switch to NVIDIA NVENC (or AMD AMF) hardware encoding, which uses your graphics card's dedicated encoding chip, and CPU load nearly vanishes, usually cutting your in-game frame loss to single digits. DOR uses NVENC by default, so there's nothing to touch. If it's still too much on a laptop or a low-spec GTX 1050-class card, dropping the recording resolution to 720p and the framerate to 30fps cuts the load dramatically. Running the game at 144Hz while recording at just 30fps still gives plenty of clip quality. Finally, setting the game to "Borderless Windowed" also prevents captures from saving as a black screen.

Recommended recording settings

  • Resolution: 1920x1080 (1080p), plenty for both Shorts and YouTube
  • Framerate: 60fps (30fps on low-spec)
  • Encoder: NVIDIA NVENC H.264 / HEVC (software x264 not recommended)
  • Bitrate: 20 to 30Mbps (18 to 20 if using CQP)
  • Format: mp4 (with OBS, record to mkv then convert to mp4)
  • Audio: game sound and mic on separate tracks
If you recorded a full match in one go, trim just the pentakill and teamfight segments down to 30 to 60 seconds in DOR's free editor and delete the original. A 30-minute original is 5 to 10GB, but the trimmed clip is a few dozen MB, freeing up far more storage.
If you had a game of your life, play the .rofl replay and record the screen to back it up as an mp4 before the patch rolls over. Once a patch passes, that replay file can't be opened again, so capturing it as video is the only way to keep it forever.

In short: OBS manual recording if you want to control everything yourself, DOR automatic recording if you want highlights collected hands-free. You'll find recommended settings and real user clips on the League of Legends recording page, and fellow Riot titles like Valorant and Teamfight Tactics (TFT) record automatically with DOR the exact same way.

FAQ

FAQ

Do LoL pentakills get clipped automatically?

Yes. DOR detects kill and multi-kill events in real time, so everything from a double kill to a pentakill is saved as a clip without you hitting record. You can also browse "just pentakills" in your library.

Can I also record an entire LoL match?

Yes. On top of auto-clipping, it supports full-match recording so you can save a whole 25 to 40 minute game and trim out just the segments you need. Note that a 30-minute original at 1080p / 60fps can reach 5 to 10GB, so we recommend deleting the original after trimming.

How long are LoL replays kept?

A .rofl replay file only plays back on the same patch version it was downloaded on. Once a patch rolls over it can no longer be played, so you have to play the replay and record the screen as an mp4 before the next patch to keep it permanently.

Can I convert a .rofl file straight to mp4?

No. A .rofl isn't a video, it's replay data the game plays back, so it doesn't convert directly to mp4. You have to play the replay in the LoL client and record that screen with a recorder like DOR to get an mp4 video.

Will using a recorder get my account banned?

DOR captures your screen, so it doesn't interfere with the LoL client or its memory. Unlike the cheats and macros Riot bans, screen recording isn't a bannable offense.

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