Valorant Sensitivity and eDPI: Why They Decide Your Aim
If you're looking for your ideal Valorant sensitivity, the number you actually need is eDPI — your mouse DPI multiplied by your in-game sensitivity (a free eDPI calculator is built into this guide below). Sensitivity affects two sides of aiming at the same time: how quickly you catch up to a target, and how precisely you can stop your crosshair on the exact spot you want. High sensitivity turns your view faster but makes micro-adjustments wobble; low sensitivity keeps your aim stable but leaves you slow against a flank. Because Valorant punishes moving while shooting and every bullet carries weight, the ability to stand still and place your crosshair at head level decides rounds — which is exactly why the eDPI range you settle on matters.
The short answer: 800 DPI × 0.3–0.45 in-game (eDPI 250–350)
The answer first: lock 800 DPI, start between 0.3 and 0.45 in-game sensitivity (eDPI 250–350), change by no more than 10 percent at a time, and once it feels right leave it alone for at least a month. Top players cluster around eDPI 200–400 because VALORANT fights happen at head height inside narrow angles. The rest is confirming your own number inside that range: with DOR running, it detects VALORANT and saves kills and rounds as automatic clips, so the duels from the day you changed sensitivity pile up as a record without any extra work. Below we start from the eDPI and cm/360 math, and how to compare candidates from those clips comes later in the article.
What eDPI Actually Is
eDPI stands for effective DPI, and the formula could not be simpler. eDPI is your mouse DPI multiplied by your in-game sensitivity. If you run 800 DPI with an in-game sensitivity of 0.4, your eDPI is 320. Run 400 DPI with 0.8 and you land on the same 320, and your hand will feel essentially the same movement. The reason eDPI matters is comparison. If a friend says they play at 0.25, that number tells you nothing without knowing their DPI, but converting to eDPI puts two totally different mouse setups on one scale. As a practical note, it is easier to lock DPI to a value your sensor natively supports, such as 400, 800, or 1600, and make every adjustment through in-game sensitivity only.
cm/360: Understanding Sensitivity With Your Body
cm/360 is the distance your mouse must travel for your character to spin a full 360 degrees on the spot. If eDPI is a number for comparison, cm/360 is the actual physical distance your arm covers, which makes it far more intuitive. Measuring it yourself is easy. Place your mouse at the left edge of your pad, push it right until the screen makes exactly one full rotation, then measure that distance with a ruler. A small cm/360 means high sensitivity, so you aim mostly from the wrist, turn quickly, and struggle with fine corrections. A large cm/360 means you engage your whole arm, which stabilizes your aim but demands a wide pad. Go far beyond your pad width and you will be lifting and repositioning the mouse mid-fight, which is where mistakes creep in.
The Range Pros Play In and Why Low Sensitivity Dominates
One thing to clear up first: a given player's sensitivity changes often across seasons and mouse swaps, and the numbers floating around community posts are frequently out of date. Understanding the trend is far more useful than memorizing individual players' settings. Looking at the trend alone, top-level players cluster in a low band of roughly 200 to 400 eDPI. At 800 DPI that works out to somewhere around 0.25 to 0.5 in-game, though these figures are just a reference point and plenty of great players sit above or below that range. Low sensitivity dominates because of how Valorant fights are structured. Most gunfights happen inside narrow angles against a small target at head level, so the ability to plant your crosshair exactly where you want matters far more often than the ability to swing wide.
Raw sensitivity numbers are not comparable on their own. With a different DPI, the same "0.4" feels different. eDPI multiplies the two into a single number for real hand sensitivity.
Sensitivity calculator
Match real 360° mouse travel instead of relying on eDPI alone.
Input environment calibrationLock mouse software and PC settings, then correct the model with a real measurement.0/3 manually checked
Enter the mouse travel for exactly one in-game turn to use it instead of the theoretical distance.
Observed effective DPI is a diagnostic value that also includes measurement error and the input path, not a sensor specification.
A web page cannot read G Hub, Synapse, or Windows mouse settings automatically. Verify the items above manually.
Polling rate changes latency and smoothness; FOV and resolution change perception. None of them belongs in the physical cm/360 formula.
Matching cm/360 preserves hipfire turn distance only. FOV, ADS, zoom, and acceleration can still change perceived aim.
Valorant pro player sensitivity list: DPI, eDPI and cm/360 (checked October 2026)
Once the calculator above gives you your own eDPI, you can line it up against real players. Below are eleven Korean and international pros, sorted from lowest to highest eDPI. TenZ has retired from pro play and now streams, but his settings are still widely searched, so he is included. Even at similar eDPI their DPI is split between 400, 800 and 1600, so compare the eDPI and cm/360 columns rather than the in-game number.
| Player | DPI × sens | eDPI | cm/360 | Values updated |
|---|---|---|---|---|
| Munchkin | 1600 × 0.1 | 160 | 81.6 | Oct 5, 2026 |
| stax | 800 × 0.215 | 172 | 75.9 | Aug 31, 2026 |
| MaKo | 400 × 0.45 | 180 | 72.6 | Jul 20, 2026 |
| TenZ | 1600 × 0.14 | 224 | 58.3 | Oct 5, 2026 |
| BuZz | 400 × 0.57 | 228 | 57.3 | Aug 31, 2026 |
| Meteor | 800 × 0.35 | 280 | 46.7 | Oct 12, 2026 |
| Derke | 400 × 0.74 | 296 | 44.1 | Oct 7, 2026 |
| ZmjjKK | 800 × 0.395 | 316 | 41.3 | Aug 31, 2026 |
| aspas | 800 × 0.4 | 320 | 40.8 | Oct 13, 2026 |
| t3xture | 800 × 0.45 | 360 | 36.3 | Jul 20, 2026 |
| f0rsakeN | 800 × 0.712 | 569.6 | 22.9 | Oct 2, 2026 |
Zoom out past the table and the picture is similar. Of the 100 players on the first page of ProSettings.net's VALORANT list on the same day, 59 sat between 200 and 400 eDPI, the largest group, while 36 were below 200, roughly one in three. Only 5 were above 400, and the median was about 217, which is roughly 0.27 at 800 DPI or about 60 cm/360. The plain average was about 247, but a few very high values pull it up, so the median is closer to where most players sit. On DPI, 59 used 800, 26 used 1600 and 9 used 400. To read any player's value at your own DPI, divide their eDPI by your DPI: TenZ's 224 eDPI is 0.28 at 800 DPI and 0.14 at 1600 DPI. This guide's starting point (eDPI 250–350) sits a little above that median, so if you want to try lower, step down from it 10% at a time and compare. Whichever player you start from, the steps in the next section and your own match clips are what tell you whether it fits your hand.
A Step-by-Step Method for Finding Your Sensitivity
- Step 1, lock your DPI: Set your mouse to 800 DPI and from here on adjust only the in-game sensitivity.
- Step 2, pick a starting point: Begin somewhere between 250 and 350 eDPI. At 800 DPI that is roughly 0.3 to 0.45 in-game.
- Step 3, test in the Range: Against bots, hold your crosshair at head level and move it left and right. If you constantly overshoot, your sensitivity is too high; if you keep falling short, it is too low. If you want to check this before launching the game, enter your current sensitivity and DPI in DOR's VALORANT sensitivity test range and shoot bots for one minute in a PC browser. It counts how often you overshoot and undershoot targets and tells you whether to lower or raise your sensitivity by 10%.
- Step 4, live with it for a few days: Do not judge after one session. Play the same sensitivity for several days at minimum, because a new setting always feels awkward for the first few games.
- Step 5, fine-tune: When you adjust, move no more than 10 percent of your current value. Going from 0.4 to 0.36 or 0.44 is about the right increment.
- Step 6, lock it in: Once it feels natural, leave it alone for at least a month. Muscle memory only builds on a fixed sensitivity.
- Also worth noting: sometimes sensitivity feels wrong simply because your crosshair is hard to track visually, so review your Valorant crosshair settings at the same time.
Valorant Sensitivity Finder
Shoot with two sensitivities in turn, pick the one that lands more, and five rounds narrow it down to your number.
Settings > General > Mouse > Sensitivity: Aim
The range locks your mouse in Chrome or Edge on PC and reads raw input without OS acceleration. Turn rate uses the Valorant value sensitivity converters use (0.07° per count) and a 103° field of view at 16:9.
Three targets stand 14 m away and move to a new spot when hit. Head counts 2, body 1. They are not the same targets as the in-game range.
Valorant sensitivity finder sites and tools compared
The tools that come up when you search for a sensitivity finder do quite different jobs. Some measure your aim and recommend a value, some have you pick whichever of two values feels easier to control, and some only calculate the matching value in another game for a sensitivity you already use. Choose by what the number is based on, not by the name.
| Type | Example | What the number is based on | Worth knowing |
|---|---|---|---|
| This page's finder | The tool just above | You shoot two sensitivities in turn in a browser range and keep the one that lands more; five rounds narrow the range | Runs in Chrome or Edge on PC with nothing to install, but the targets and input are not identical to the game |
| PSA-method sites | 'PSA calculator' websites | Each round you try a lower and a higher value in game and pick the one that feels easier; the range halves for the next round | It runs on feel, so your form that day sways it. Repeat on another day and look for overlap |
| Aim trainer | Aimlabs Sensitivity Finder (Mouselabs) | Over- and underflicks plus tracking during training tasks, recalculated every 7 minutes of task play using up to your last 100 sessions | The more you train as usual, the more accurate the suggestion gets. Set the game profile to VALORANT with your current sensitivity and DPI so you practice at the same hand speed |
| Mouse maker's app | SteelSeries GG sensitivity finder | Measures how you move and click in aiming tasks over a few calibration rounds and recommends a value (about 8 minutes) | Needs the SteelSeries GG app on Windows, and SteelSeries lists the Aerox 3 Wireless (Gen 1 and Gen 2), Rival Pro and Sensei Pro as compatible mice, so check yours first |
| Pro settings lists | ProSettings.net and similar | Collects the DPI and sensitivity players use | Never measures your aim, so treat it as a starting reference (see the table above) |
| Sensitivity calculators | mouse-sensitivity.com and similar | Works out the value in another game that gives the same cm/360 as your current one | Does not find you a new sensitivity. It is for moving over from another FPS, covered in the section right below |
None of these tools watch your real fights. Treat their numbers as candidates; once you settle on one, play it for a few days as the steps above say and check it against the kill clips DOR saves automatically from real matches. Which modes give you the most useful clips for that comparison is covered in the ten-match routine below.
How to Convert Sensitivity From Another Game to Valorant
- The goal is to match cm/360, not the in-game sensitivity number. Every game defines a different amount of rotation per unit of sensitivity, so copying numbers directly gives you a completely different feel.
- Valorant and CS2 use different rotation coefficients. At the same DPI, multiply your Valorant sensitivity by about 3.1818 to match CS2's hipfire cm/360.
- The most reliable approach is to measure your cm/360 in the original game and then adjust Valorant's sensitivity until it produces the same cm/360. Coming from PUBG, measure your current cm/360 first with the steps in our PUBG sensitivity settings guide.
- Coming from a game with a different rotation coefficient, use a sensitivity converter, then always verify the result by feel in the Range.
- ADS sensitivity is a separate setting. Leaving Valorant's aim-down-sights multiplier at the default of 1 keeps your scoped aim consistent with your hipfire feel.
- Valorant uses a raw-input path, so Windows pointer speed and Enhance Pointer Precision (EPP) normally do not change in-game rotation. Instead, lock the DPI profile in your mouse software, disable DPI Shift, per-game profile switching, and acceleration, then verify with a measured cm/360.
Common Mistakes When Changing Sensitivity
- Changing sensitivity every match: the most common and most damaging mistake. If you blame every bad game on your sensitivity, muscle memory never accumulates.
- Copying a pro's sensitivity exactly: pad size, desk height, seating posture, and hand size all differ. Use their numbers as a reference range only.
- Changing DPI and in-game sensitivity together: adjust both at once and you will never know which one caused the change. Change one variable at a time.
- Leaving acceleration enabled in the game or mouse software: speed-dependent acceleration can make the same physical distance produce a different turn. Windows EPP is usually bypassed by raw-input games, so verify the whole input path with measured cm/360.
- Making huge jumps: dropping from 0.4 straight to 0.25 turns it into a completely different game.
- Going extremely low: a realistic floor is being able to complete at least one full turn within the width of your mousepad.
The Ten-Match Routine After Changing Sensitivity: Compare Before and After With DOR
A higher range accuracy still has to prove itself in real matches. Judging by feel is how most players abandon a setting that was working, so compare recordings instead of memories. Before you change anything, keep DOR running for your last two or three matches on the old value. DOR detects Valorant automatically, records the whole match, and saves kills and rounds as clips on its own, so there is no record button to press. After entering the new value, keep it fixed for ten matches and, after each one, trim two or three 1v1 duels from the library. Once ten matches are in, play the old and new clips back to back and look at only three things: whether the crosshair flies past the target and comes back, stops short of it, or lands at head height on the first shot. Lots of overshoot points high, lots of undershoot points low, and if it is too close to call, run the finder two or three more times on the same day and decide once the results overlap. If you are down to two candidates, alternating them day by day and saving real match clips for each is the surest way to settle it.
| Game | Turn coefficient (yaw) | vs. Valorant sens |
|---|---|---|
| Valorant | 0.07 | ×1.00 (base) |
| CS2 | 0.022 | ×3.18 |
| Apex Legends | 0.022 | ×3.18 |
| Overwatch 2 | 0.0066 | ×10.61 |
Play the ten matches in Competitive, Unrated or Swiftplay: reading the clip labels
- Modes that get labels: in Competitive, Unrated and Swiftplay, DOR labels kill clips as Double Kill, Triple Kill, Quadra Kill or Ace. In Deathmatch and Team Deathmatch a streak of kills still lands as a plain Single Kill clip, so fill your ten comparison matches with round-based modes to make the clips easier to sort.
- Ace and Clutch tags: these appear only in rounds your team won, on that round's last kill clip. Duels from lost rounds stay untagged, so picking only tagged clips means you only review winning moments. Mix in kill clips from lost rounds when you compare sensitivities.
- What each label shows: a Single Kill clip is good for checking where your first bullet lands, while Double Kill and up show you moving onto the next target. Too high a sensitivity shows up as flying past and pulling back when you switch targets; too low shows up as arriving a beat late.
- Save Range moments too: while tuning in the Range, press F8 and the last 30 seconds (15, 30, 45 or 60 in settings) are saved as a video. Blackbox Record is on by default, so this works even when nothing is recording.
Wrapping Up
There is no absolute right answer for Valorant sensitivity, but there is close to a right order of operations. Lock your DPI to one value, use eDPI to see where you stand, confirm the feel with cm/360, then adjust in small increments and stick with each one long enough to judge it. And the real work starts after you settle on a number, because aim is built from hours repeated on top of a fixed sensitivity. Recording that process as clips with DOR lets you practice while actually watching how your aim changes.



