Palworld's world settings are the difficulty preset and the detailed multipliers you choose when you create a world: how fast you earn EXP, how easily Pals are captured, what you drop when you die, how fast base Pals work, and more. The same game can turn into a relaxed collecting run or a one-life survival challenge depending on these values. Since the official 1.0 release on July 10, 2026, the defaults themselves have changed. According to Pocketpair's 1.0 changelog, on Normal difficulty you no longer drop equipped items when you die, Hard difficulty has adjusted player damage taken, and newly created Normal and Hard worlds have egg incubation time halved. World Settings also gained a Work Speed multiplier, a ranch item production time setting and a Maximum Number of Dropped Active Items setting, and v1.0.4 on September 7 added Fish Behavior During Fishing Minigames. One catch: the changelog says the new defaults apply when you reset world settings or start a new game, so a world you started in Early Access may still be running on the old values. This guide was checked on October 16, 2026 against Pocketpair's official patch notes and the dedicated server documentation (version 1.0.4). It explains what each group of settings does and which way to move it for solo play, co-op and dedicated servers. In-game labels can differ slightly by language and version, so the PalWorldSettings.ini parameter names are listed alongside them. More Palworld guides are collected on the Palworld game hub.
Bottom line: start from Normal, raise only the time-saving multipliers, and decide death penalty and Hardcore last
For a first 1.0 world, Normal is a sensible base. In 1.0 the default world settings for dedicated servers were also adjusted to closely match single-player Normal, so Normal values carry over well if you later move to a friend's server. From there, choose by how much time you have. For short solo sessions, raise only the multipliers that cut repetition, such as EXP, capture rate and gatherable item drops, a little above default (for example, start at 1.5x to 2x), and leave the damage multipliers alone. Lowering damage too tends to flatten boss fights and raids. In co-op, everyone plays in the host's world, so set EXP for the player with the least playtime and pick a death penalty the whole group agrees on. Leave the options that change the nature of the game, Hard, Hardcore, permanent Pal loss and Random Pal mode, for last. Hardcore means you cannot respawn after death, and the Pal loss option makes you lose Pals permanently when you die. Before you touch the settings of an existing world, back up the save; where it lives and how to copy it is covered in Palworld save file location. Pal spawn rate and maximum Pals per base are settings the official documentation says affect performance and processing load, and since v0.6.6 the game shows a warning when world settings are set too high for your system. If your frame rate drops after raising them, check Palworld best settings for FPS along with your graphics options.
How to set up Palworld world settings, step by step
- 1Back up your save firstIf you plan to change an existing world or reset it to the new 1.0 defaults, copy the whole save folder somewhere else first. World settings are stored per world, so a wrong value changes how that entire world plays. Before you raise the death penalty or turn on something hard to undo, such as Hardcore, a backup is what lets you go back. Copy it with the game fully closed.
- 2Set the baseline with a difficulty presetWhen you create the world, pick a difficulty first and change only what you need in the detailed settings. Per the 1.0 changelog, Normal no longer drops equipped items on death, Hard has adjusted player damage taken, and newly created Normal and Hard worlds hatch eggs in half the time. If you are new to 1.0 or returning after a break, get a feel for it on Normal; if you have played since Early Access, Hard is a reasonable baseline. Write down which values you changed so you can undo them or copy them to a friend's server later.
- 3Adjust the time-saving multipliers firstIf playtime is your limit, start with settings that cut repetition: EXP rate (ExpRate), capture rate (PalCaptureRate), gatherable item drops (CollectionDropRate) and enemy item drops (EnemyDropItemRate). The 1.0 level cap rose to 80, which lengthens the progression curve, so solo players can try starting EXP at around 1.5x to 2x the default. The Work Speed multiplier and ranch production time, both new in 1.0, change how fast your bases run, and you will feel them quickly. Moving many values a lot at once makes it hard to tell what made the game easier, so change two or three settings in small steps.
- 4Decide the death penalty and challenge optionsThe official documentation lists four death penalty (DeathPenalty) levels: no drops, all items except equipment, all items and equipment, and everything including equipment, items and the Pals in your party. For relaxed co-op, dropping items only is a fair middle ground; raise it if you want tension. Hardcore (bHardcore) means you cannot respawn after death, and Pal loss (bPalLost) makes you lose Pals permanently when you die. Random Pal mode can shuffle spawns by region or completely; since the v0.4.15 rework, wild Pal levels stay within each area's intended range and only the species are random, and the official server documentation also lists a separate switch (bIsRandomizerPalLevelRandom) that makes levels fully random as well. From 1.0, turning it on starts you with every Pal saddle unlocked, and that applies only to newly created worlds.
- 5Check the settings that cost performancePal spawn rate (PalSpawnNumRate) is flagged in the official documentation as affecting performance, and the documentation also says higher values for maximum Pals per base (BaseCampWorkerMaxNum, up to 50) and bases per guild (BaseCampMaxNumInGuild, default 4, maximum 10) increase processing load. The Maximum Number of Dropped Active Items setting added in 1.0 (PhysicsActiveDropItemMaxNum, the cap on dropped items that use physics) is also listed under performance in the official server documentation, so check it alongside them. Since v0.6.6 the game shows an on-screen warning when world settings are too high for your system; if you see it, bring these values back toward default first. Load grows as your bases grow, so recheck values that felt fine early on.
- 6In co-op or on a server, confirm where the settings liveCo-op runs in the host's world, so the host's world settings apply. A dedicated server uses the values in its PalWorldSettings.ini; per the official documentation the Windows path is steamapps\common\PalServer\Pal\Saved\Config\WindowsServer\PalWorldSettings.ini. Copy DefaultPalWorldSettings.ini to that location and edit the copy, because editing the original has no effect. From 1.0 the server default world settings closely match single-player Normal. In-game voice chat works only when it is enabled in a dedicated server's world settings, and the patch notes say it is not supported on the WinGDK version.
- 7Play an hour or two, then fine-tuneOnce the settings are in, play for an hour or two and check how fast you level, how many spheres a capture takes and how fast your base produces, then adjust only what needs it. If your world dates from Early Access, the 1.0 defaults may not be applied yet; if you still drop equipped items when you die on Normal, the old values are probably still in place. v1.0.4 fixed a bug where the World Select screen could show a multiplayer setting different from the actual one, so if the display looks wrong, make sure the game is up to date first.
Key Palworld 1.0 world settings and which way to move them (checked October 16, 2026)
| Setting (server ini name) | What it changes | Solo and multiplayer recommendation |
|---|---|---|
| EXP rate (ExpRate) | The EXP gain multiplier. In 1.0 the player level cap rose from 65 to 80, so the road to the end is longer. | If solo time is short, start at 1.5x to 2x the default. In co-op, set it for whoever joins latest or plays least. |
| Capture rate (PalCaptureRate) | A multiplier on your chance of capturing a Pal. | Raise it a little if you are filling the Paldeck or collecting breeding stock. Raising it a lot takes the fun out of weakening Pals and choosing spheres. |
| Pal spawn rate (PalSpawnNumRate) | How many Pals appear in the field. The official documentation notes that it affects performance. | Keep the default. Raising it in co-op or on a dedicated server can cause stutter. |
| Damage multipliers (PalDamageRateAttack/Defense, PlayerDamageRateAttack/Defense) | Separate values for damage dealt and damage taken by Pals and by players. Hard in 1.0 has adjusted player damage taken. | If bosses feel too punishing, lower only damage taken and keep damage dealt. Co-op fights end faster with more players, so start at default. |
| Death penalty (DeathPenalty) | Choose between no drops, items except equipment, items and equipment, or everything including party Pals. Normal in 1.0 no longer drops equipped items. | For a first solo world keep the Normal default; for casual co-op, dropping items only is a fair middle ground. Hardcore (bHardcore) and Pal loss (bPalLost) are separate switches. |
| Work and bases (Work Speed multiplier, BaseCampWorkerMaxNum, BaseCampMaxNumInGuild) | Work Speed is new in 1.0. Max Pals per base goes up to 50, and bases per guild default to 4 with a maximum of 10; higher values add processing load. | Solo players feel a small Work Speed bump the most. In co-op and on servers, do not push base Pal counts too high. |
| Eggs, ranch and items (PalEggDefaultHatchingTime, ranch production time, ItemCorruptionMultiplier) | Huge Egg hatch time in hours, ranch item production time (new in 1.0) and item spoilage speed. New 1.0 Normal and Hard worlds already have halved incubation. | On a new 1.0 world, play with the default egg time first. Older worlds may keep the old values until you reset world settings. |
Checklist before creating a world or changing its settings
- Copied the existing save folder somewhere safe with the game closed
- Decided who you will play with and for how long each day, and picked EXP and capture multipliers to match
- Agreed on the death penalty with everyone in the group
- Double-checked at the end whether to turn on Hardcore, Pal loss or Random Pal mode
- Kept Pal spawn rate and maximum Pals per base near their defaults
- On a dedicated server, edited the copied PalWorldSettings.ini rather than DefaultPalWorldSettings.ini
Record your first session on new settings, or your whole Hardcore run
The first few hours after changing world settings are when you find out whether they fit. If you record how long a boss fight took or where your Hardcore character went down, you do not have to rely on memory when you adjust again. DOR is a free Windows PC app. From app version 1.6.0 it automatically detects the Steam version of Palworld (executable Palworld-Win64-Shipping.exe) and records one video from the moment the game starts until you close it. This Full gameplay recording is on by default on personal PCs and off in PC cafes. Press F8 while recording to save the previous 30 seconds as a separate clip, which is handy for a close Hardcore escape or the first Pal you catch on new multipliers. Clip length (15, 30, 45 or 60 seconds) and recording resolution and frame rate (1080p at 30 fps by default) cannot be changed mid-recording, so set them before launching Palworld. Full gameplay videos are kept within the Full gameplay video share (5 GB by default), and an older session, including the F8 clips saved inside it, can be cleaned up automatically after your next session ends. Liked videos are kept, so right after playing, press Like on the moments you want in My Clips. A clip you cut with Trim Section (sign-in required) is saved in the same session folder, so Like that one too. DOR warns when free disk space drops below 30 GB and will not start, or will stop, recording below 20 GB. If stutter appears after you raise Pal spawn rate, turn off Palworld's Full gameplay recording in Settings > Game and replay the same stretch; that tells you whether the world settings or the recording is the cause. The Xbox app (PC Game Pass) version is not on DOR's auto-detect list, so use F7 screen recording, which captures the whole monitor, and press F7 again to stop. The full recording walkthrough is in How to record Palworld gameplay.


