A PUBG montage strings together your best moments from many matches, such as a long-range knock with a DMR, a kill in the middle of a vehicle fight, or a solo squad wipe, and cuts them to music. Once you actually try to make one, you find that editing is not the slow part. Collecting footage is. PUBG's replays are not video files; they are match data that the game plays back, so using a match you didn't record means replaying it and recording your screen while it plays. PUBG also stated in the PC Update 11.2 patch notes (April 2021) that replay files from previous updates could no longer be used, so a match you were saving may not open again once a patch lands. That is why this guide starts before the edit: recording settings first, then a setup where kill and knockout clips pile up on their own, then picking scenes, editing scene by scene, choosing music, and finally exporting and checking before you upload. Everything here assumes you play PUBG: BATTLEGROUNDS on a Windows PC. If there is a match you already played and really want in the montage, open the replay while you still can and record it as it plays. The keys for jumping around inside a replay are covered in PUBG replay controls and hotkeys.
Bottom line: start with footage, and let kills and knocks pile up automatically from your next match
A montage usually needs around ten moments, and toggling a recorder on and off every match to catch them gets old fast. The low-effort setup is one where recording runs by itself while you play and the good moments come out as separate clips. With DOR installed, recording starts when you join a PUBG match and stops when the match ends. After the match, DOR analyzes the recording and cuts Kill, Knockout, Knocked out and Death clips (30 seconds by default, ending 3 seconds after the event) into My Clips. The analysis runs on your own PC after the match, so if you'd rather not add that load when you queue straight into the next game, go to Settings > Game, open PUBG: Battlegrounds and turn off only Highlight Auto Analysis while leaving recording on; later, open that match in My Clips and click Analyze Video to get the same clips. For moments that aren't events, like the final circle, a vehicle chase or a grenade that barely missed, press F8 right after the moment to save the previous 30 seconds. While a match is being recorded, F8 is not passed to the game, so if you had something bound to F8 in PUBG, change DOR's clip key in settings and check your in-game layout against the PUBG keybinds guide so the two don't overlap. If you already use another recorder, turning on its instant replay buffer works on the same principle. Whatever the tool, recording has to be running before the moment happens.
How to make a PUBG montage on PC, from recording settings to export
- 1Set recording quality before you queue: 1080p at 60 fpsMontages add zoom and shake effects and cut quickly between moments, so smoother source footage gives a cleaner result. DOR records at 1080p and 30 fps by default; choosing the High Quality preset in the video settings switches to 1080p at 60 fps. Resolutions of 1440p and above and frame rates of 120 fps and above require the Pro plan. Resolution, frame rate and clip length can't be changed while a recording is running, so change them in the lobby before you queue. 60 fps produces bigger files and puts more load on your PC than 30 fps, so if your in-game frame rate drops, go back to 30 fps.
- 2Choose highlight length and additional timeIn the Highlights settings, set Highlight Length (15, 30, 45 or 60 seconds; 30 by default) and Additional Time after an event (1 to 5 seconds; 3 by default). A montage often uses only three to six seconds per moment, but a very short clip can cut off the start of a fight, so it is safer to keep the 30-second default and trim in the edit. More additional time keeps the kill feed and your reaction on screen a little longer. With a 30-second length, events of the same type that happen within about 20 seconds of each other are merged into one clip that ends a few seconds after the last event, which is why a chain of knocks often arrives as a single clip.
- 3Build up moments while you play: automatic clips plus F8Launch PUBG and join a match, and DOR records the whole match. Kills, knockouts, getting knocked and deaths become clips automatically after the match, so there is nothing to press during play. For moments outside those events, such as the final circle that wins you a chicken dinner, a vehicle jump or a grenade that barely misses, press F8 once right after the moment. With a 30-second length, press it within 30 seconds of the moment starting or the beginning won't be saved. You can't use a mouse button or a lone modifier key such as Ctrl or Shift as the clip key; Ctrl and Shift combinations can be set in the latest version of the app.
- 4After the match, check the results in My ClipsWhen the match ends, DOR analyzes the recording and creates clips, showing progress while it works. Open that match in My Clips and you'll see clips labelled Kill, Knockout, Knocked out or Death, any clips you saved with F8, and the full match recording. If you knocked an enemy and then finished them, you'll get a Knockout clip and a Kill clip that may overlap, so use just one of them in the montage. If Highlight Auto Analysis was off, click Analyze Video at this point. Like the clips you want to keep right away: with Automatic File Management on (30 GB by default), older videos are cleaned up when space runs out, but liked videos stay.
- 5Pick moments and plan the orderFrom the clips you collected across matches, keep only moments where the result is obvious on screen. Around ten moments at three to six seconds each is a good target. A common structure is a short cold open with your strongest moment, a middle that alternates different kinds of fights such as long-range knocks, close-quarters fights and vehicle fights, and an ending with a clear payoff like a squad wipe or a chicken dinner. Mix weapons, distances and maps so similar shots don't run back to back. Trimming each clip from one or two seconds before the first shot to just after the knock or kill notice removes most of the dead air.
- 6Choose music and cut to the beatThe music sets the pace of a PUBG montage. Fast tracks with a clear drum line suit edits full of chained knocks; tracks with strong dynamics suit long-range sniping. Once you've picked a track, line up the knock and kill notices with the big drum hits and put your scene changes on the beat too. Gunshots and footsteps are half of what makes PUBG footage land, so keep the music slightly below the game audio. If you use music someone else made, the platform you upload to may flag it with a copyright claim, so read the checklist below first.
- 7Add effects and text, then exportUse effects briefly and only on the hit. A Punch Zoom on a long-range knock, a Shake Zoom on a chain of knocks and a Glitch transition between scenes is one way to match effects to each moment. Putting an effect on every kill flattens the whole edit, so save them for the decisive moments. Add short text for information the footage doesn't show on its own, like distance, weapon or players left. Finally, export a 16:9 MP4 and watch it from start to finish to check the balance between music and game audio, where the effects land, and that no text is cut off.
PUBG montage editing cheat sheet: cut points, effects and music by scene (checked October 16, 2026)
| Moment | Where to cut and where to find it in DOR | Effects and music placement |
|---|---|---|
| Long-range knock | From one or two seconds before the shot to just after the knock notice. In DOR it is in the Knockout clip. | Put a Punch Zoom on the hit and land it on a strong beat. A short line of text with the distance helps the shot read. |
| Chained knocks or squad wipe | From the first knock to the last kill in one run. Knocks within about 20 seconds of each other are merged into a single Knockout clip, but the kills sit in a separate Kill clip, so join the two or cut the whole run from the full match recording. | Add a short Shake Zoom on each knock or place the sequence on a fast part of the track. Show the number of knocks as text. |
| Close-quarters fight (indoors, shotgun) | Keep it short, three to four seconds from first sight to the kill notice. Take it from the Kill clip. | Quick cuts fit best. Lower the music slightly so the gunshots come through. |
| Vehicle fight | Use only the part where the enemy is near the center of the screen. A kill is in the Kill clip; a chase without a kill comes from the full match recording or an F8 clip. | Use the Handheld effect for a shaky feel, or a Glitch transition into the next scene. |
| Final circle chicken dinner | From the last kill to the winner screen. The winner screen is not an automatic clip, so take it from an F8 clip or the full match recording. | Put it at the very end and time the winner screen to where the music ends. |
| Funny accident or fail | Leave enough before the accident to show what led up to it. If you were the one who went down, look in the Knocked out or Death clips. | Use it as a breather between highlights or as a bonus after the ending. A brief drop in the music sells the joke. |
Before you upload: music, ads and guideline checks
- You set recording resolution and frame rate before joining the match (they can't be changed mid-recording).
- Highlight Auto Analysis is on, or, if you turned it off, you clicked Analyze Video after the match.
- You liked the clips you plan to use so Automatic File Management won't remove them.
- You checked the music rights. On YouTube, tracks from the Audio Library in YouTube Studio won't be claimed through Content ID; if another track gets a claim, the copyright owner's settings decide whether the video is blocked, monetized or tracked.
- If you plan to earn ad revenue on YouTube, there is no graphic violence in the thumbnail or the first seven seconds. YouTube's advertiser-friendly guidelines say montages where gratuitous violence is the focal point aren't suitable for ads.
- Your title and thumbnail don't look like official PUBG content (KRAFTON's PUBG: BATTLEGROUNDS Content Creation Guideline).
DOR's one-click montage: build it from one match's kill clips, then refine it in DOR Studio
DOR is a free Windows PC app. It detects PUBG: BATTLEGROUNDS automatically, records each match to MP4 from when you join until the match ends, and after the match analyzes the recording to create Kill, Knockout, Knocked out and Death clips. Game audio and your mic are recorded together on one track. Once the clips are in, you can build a montage in two stages. The first is the one-click montage inside the app. While signed in, open the match in My Clips and click the montage button, labelled AI Highlight in the English app; DOR picks up to five kill clips from that match and opens a template preview. In the preview you can change the template and the music and choose the aspect ratio, a one-minute limit and whether to show a name card. A vertical 9:16 version for Shorts can be chosen right there as well. Click Create Highlight to start rendering, and the finished video is added to that match's clip list. You can swap the selected clips, but only automatic clips and clips saved with F8 can be used as sources: full match recordings, videos made with Trim Section and existing highlight videos can't, and matches recorded before post-match analysis was introduced aren't supported. The second stage is editing it yourself. Click Custom Edit in the preview to take the same project into DOR Studio, where you can merge clips from several matches, add effect templates such as Punch Zoom, Shake Zoom and Handheld, Glitch transitions, text, background music and volume changes, then download an MP4 or share a link. The same one-click montage works in some other games with automatic clips, including VALORANT and League of Legends. If you spot what looks like a cheater while going through your clips, use that footage for a report rather than the montage; see how to report a cheater in PUBG. DOR does not automatically pick out headshots or chicken dinners, and it does not record replay playback on its own.


