The best Overwatch crosshair settings come down to one shared base plus a shape for each hero type. Turn Show Accuracy off, pick green or cyan, and set Opacity and Outline Opacity to 100%.
For hitscan heroes like Cassidy, start with a short cross plus dot: Thickness 1, Crosshair Length 3, Center Gap 2, Dot Size 2. For projectile heroes like Hanzo, use a circle (12) with a dot, and for tanks like Reinhardt or Zarya, a circle (25) with a dot at Thickness 2.
The table right below lists crosshair values for twelve commonly played heroes that you can type straight into Options, followed by the video settings that keep your crosshair steady.
The game dropped the 2 from its name with the 10 February 2026 update, but everything here applies if you searched for Overwatch 2 crosshairs. All of it was rechecked against the official patch notes on 12 November 2026.
Best Overwatch Crosshair Settings by Hero
These are values you can enter hero by hero for twelve commonly played heroes. Cassidy and Widowmaker sit at the top because they are searched most, and the Type column links each row to the hitscan, projectile and tank sections further down.
Widowmaker, Ashe and Ana switch between two weapon modes, and since the 5 December 2023 patch each mode can have its own reticle or stay synced with the other, so check the scoped reticle separately once. The original wording is in the December 2023 patch notes.
The numbers are this guide's editorial starting values, not Blizzard recommendations, and the order for entering them is in the four steps further down.
| Hero | Type | Thickness | Crosshair Length | Center Gap | Opacity | Outline Opacity | Dot Size | Dot Opacity |
|---|---|---|---|---|---|---|---|---|
| Cassidy | Hitscan · short cross + dot | 1 | 3 | 2 | 100% | 100% | 2 | 100% |
| Widowmaker* | Hitscan · dot (scope mode set separately) | 1 | 0 (dot only) | 0 | 100% | 100% | 3 | 100% |
| Ashe* | Hitscan · short cross + dot (scope mode set separately) | 1 | 3 | 1 | 100% | 100% | 2 | 100% |
| Soldier: 76 | Hitscan · short cross | 1 | 5 | 2 | 100% | 100% | 0 (no dot) | 0 |
| Tracer | Hitscan · short cross + dot | 1 | 4 | 2 | 100% | 100% | 2 | 100% |
| Sojourn | Hybrid · short cross + dot | 1 | 4 | 2 | 100% | 100% | 2 | 100% |
| Hanzo | Projectile · circle (12) + dot | 1 | — | — | 100% | 100% | 2 | 100% |
| Genji | Projectile · short cross + dot | 2 | 4 | 2 | 100% | 100% | 2 | 100% |
| Pharah | Projectile · circle (15) + dot | 1 | — | — | 100% | 100% | 2 | 100% |
| Kiriko | Projectile · short cross + dot | 1 | 3 | 2 | 100% | 100% | 2 | 100% |
| Ana* | Hybrid · circle (10) + dot (scope mode set separately) | 1 | — | — | 100% | 100% | 2 | 100% |
| Reinhardt · Zarya | Tank · circle (25) + dot | 2 | — | — | 100% | 100% | 3 | 100% |
Video Settings Bottom Line: Stability Above All
What changes how competitive play feels the most is not graphics quality but consistent frames and low input lag. Even a well tuned crosshair is hard to use if your frame rate dips mid fight, so once the values above are in, set the video options below as well.
Video Settings Step
In Options -> Video tab, set things in the following order. You only need to adjust the values to match your monitor's specs.
- Display Mode: Leave it on Fullscreen. It has lower input lag than windowed mode.
- Frame Limit: Do not set it to Max; lock it at a value just below your monitor's refresh rate. Lower it slightly, like 141 for 144Hz or 237 for 240Hz, to stabilize frame pacing.
- Vertical Sync (V-Sync): Off. It is the main culprit behind increased input lag.
- Triple Buffering: Off.
- Dynamic Render Scale: Off. Mid-fight resolution changes create momentary stutter.
- Render Scale: Lock at 100%. If you are on mid-range specs that cannot hold 240 fps, lower it to 75%.
- NVIDIA Reflex: On if available. It reduces system latency for faster response.
- Reduce Buffering: Turn it on and play a round, then if you feel stutter, turn it off and compare again. Results vary by spec, so testing yourself is the answer.
Crosshair Settings Step
You can change the values directly under Options -> Controls, in the Reticle section. Pick All Heroes or a specific hero at the top before entering values, and if the section is missing, check the Hero tab next to it; menu placement can change with updates (as of September 2026).
It is convenient to first set a default to apply to all heroes, then separately tweak only the heroes with different roles.
- Accuracy Indicator (weapon spread): Off. The crosshair widening while firing or moving only clutters your view with no real benefit.
- Color: Green or cyan tones. They contrast well with most map backgrounds and stay clearly visible.
- Opacity: 100%. Set the outline opacity to 100% as well and it stays visible even against dark backgrounds.
- Thickness: Thin, around 1 to 2. Too thick and it covers the enemy's head.
Once those four are in place, here is a single table for the five reticle options people ask about most often: what each one does on screen and where to start. The starting values are this guide's editorial picks, since Blizzard publishes no recommended values.
They line up with the list above and the per-type values below, so you can enter them as they are and refine in the Practice Range.
| Option (in-game name) | What it does on screen | Suggested starting value |
|---|---|---|
| Show Accuracy | Draws the reticle widening to match weapon spread. | Off, as in the list above |
| Thickness · Crosshair Length | How thick the lines are and how long each arm is. Thicker is easier to see but hides a distant enemy's head. | Thickness 1 (2 for tanks), length 3 to 5 |
| Center Gap | The empty space between the center and where each arm starts. Wider keeps the head visible through the middle; tighter makes the exact center obvious. | 0 to 2, slightly wider for projectile heroes |
| Dot Size · Dot Opacity | Size and strength of the center dot. To remove the dot entirely, set Dot Size to 0 rather than Dot Opacity (5 December 2023 patch). | Size 2 to 3, opacity 100% |
| Scale with Resolution | Whether the reticle size is adjusted to match your resolution. Official patch notes do not describe its behaviour, so go by the tooltip next to it in the menu. | Keep the default. If the reticle looks larger or smaller after changing resolution, toggle it in the preview and compare |
Of the option names in this table, only Thickness (September 2017) and Dot Size (December 2023) are confirmed in official patch notes; the rest follow the wording shown in the options screen and can change with updates.
As of 12 November 2026, the latest live patch, the 5 November hotfix, made no reticle changes.
The 3 November patch before it added a Rotation setting and removed the Thickness setting for Emre's default reticle; the official notes say his in-game reticle itself did not change, and no reticle option shared by all heroes was changed. Check the Overwatch patch notes list before relying on any name.
What the eight advanced options such as Reticle Type, Reticle Dot, Outline Color and Outline Thickness each change on screen is covered item by item in Overwatch 2 Advanced Reticle Options: What Each Setting Actually Changes.
Crosshairs by Hero Type
Hitscan DPS (Widowmaker, Ashe, Cassidy, Soldier: 76)
For hitscan, where a precise single shot matters, a small dot or short cross works best. If a dot alone makes headshots hard to line up, add a very short cross.
- Type: Dot or Cross
- Center Gap: 0 to 2 (meaningless if a dot)
- Crosshair Length: Short, 3 to 5
- Thickness: 1
- Color: Green, opacity 100%
Projectile DPS (Hanzo, Genji, Pharah, Junkrat)
Projectiles need to be led ahead depending on distance, so a slightly larger circle becomes the reference point for predictive aim. Putting a small center dot inside the circle also makes close-range precise aim comfortable.
- Type: Circle + Center Dot
- Circle Size: 10 to 15
- Center Gap: Slightly wide
- Thickness: 1 to 2
- Color: Cyan or green, opacity 100%
Tanks (Reinhardt, D.Va, Zarya, Winston)
Tanks land hits on wide hitboxes more often than precise headshots, so a thick circle matched to weapon spread or the hitbox is intuitive.
- Type: Circle + Center Dot
- Circle Size: 20 to 30
- Thickness: 2
- Color: Green, opacity 100%
The way to copy a crosshair in Overwatch is to type the numbers in hero by hero and save them. In the live patch notes through 12 November 2026, share codes come up for Stadium builds, while reticles are set value by value in Options.
So if you came here looking for Overwatch crosshair codes, copying the numbers from the table at the top is the fastest route, and the four steps below cover it. If you are curious how moving a pro setup with a single line works, compare it with Valorant pro crosshair codes and the difference is obvious.
- 1Open the reticle section in OptionsGo to Options and find the Reticle heading on the Controls tab. If it is not there, check the Hero tab right next to it. Menu placement and wording can change with updates (as of September 2026).
- 2Pick the hero at the topEnter your shared default under All Heroes first, then select only the heroes that get their own values from the list at the top. Values chosen per hero are saved for that hero only.
- 3Expand Advanced and enter the table valuesSettle the reticle type and dot first, then go in order: thickness, crosshair length and center gap, then opacity and outline opacity, then dot size. For Widowmaker, Ashe and Ana this is also where you decide whether the scope mode gets its own reticle or stays synced.
- 4Check the preview, then the Practice RangeConfirm the shape looks as intended in the options preview, then test it in the Practice Range against both a bright wall and a dark corridor. If it disappears, raise Outline Opacity first.
How to Check Whether Your Settings Worked
Whether switching your reticle from build A to build B actually helped is decided in real fights, not in the Practice Range. The catch is that those fights last a few seconds per match, and in-game highlights are limited by count, retention and patches, so they are hard to keep for long (see How to Save Overwatch POTG).
A before-and-after comparison therefore needs a recording, and DOR does that on its own once it is running. It is a free Windows app that detects Overwatch automatically, records the full match, cuts kills and other highlights into clips automatically, and keeps them in its library.
DOR records with NVENC hardware encoding on supported NVIDIA graphics cards such as the RTX series, and game audio and your mic are recorded together.
Open the browser clip editor with nothing to install, trim the build A and build B clips, and share a dor.gg link; teammates play it in a mobile browser and tell you which reticle looks better. Marvel Rivals gets full-match auto recording as well, so you cut the moments you want in the same editor.
If you want to start that comparison today, install DOR before you change your crosshair. Once it is installed, launching Overwatch starts recording from your next match, and your kills and deaths are cut into clips and collected in My Clips without you pressing a thing.
After two or three matches on each crosshair, you can judge the values in the table above from your own kills rather than someone else's list of the best Overwatch crosshairs.

Summary
Stabilize your frames, turn off the accuracy indicator, and pick a crosshair that fits your role in a clear color. Just getting these three right noticeably raises your hit rate at the same skill level. Once you have finished your settings, play a round of Overwatch and use the automatically saved clips to check whether your changes actually led to real kills.

