StarCraft II is Blizzard's real-time strategy game, with a multiplayer ladder, Co-op, custom Arcade games, and a campaign you can start for free. After a few ladder games, there is almost always one you want to show someone: the game where you barely held an all-in, the blink stalker fight that turned everything around, or the moment a three-pronged harass made your opponent type gg. StarCraft II became a DOR full-play recording game in the October 2026 app update. When you launch the game, DOR starts recording on its own, and every game until you exit is stitched into a single video. StarCraft II also runs on Mac, but DOR is a Windows desktop app, so this guide covers play on a Windows PC. Below you will find the cues that help you locate the right game and the right fight inside a long, multi-game recording, plus how long to cut it depending on who will watch.
Send the Whole Game or Just the Fight
Start by deciding what the viewer actually needs. A practice partner or ladder friend who plays the same race and wants to discuss your build or figure out why you lost needs the whole game, from loading screen to result, because worker counts, expansion timings, and scouting are spread across all of it. A friend who barely knows the game, on the other hand, will only finish a single deciding fight trimmed to about 30 seconds. An evening of ladder can turn into a recording several hours long, and the checks that keep long sessions recording smoothly are covered in our long gameplay recording guide.
Picking One Game Out of a Ladder Session and Sending It
- 1Check StarCraft II recording in settingsIn DOR settings, open the full-play recording group and make sure StarCraft II is on. When it is, recording starts the moment you launch the game from Battle.net and continues as one video no matter how many ladder games you play, until you close the game.
- 2Note the game number and matchupAfter a session it is easy to lose track of which game was which. Jot down something short after each one, like 'game 3, PvZ win, blink fight,' and you will know exactly which loading screen to look for in the recording.
- 3Use the loading screen as the start of each gameBefore each StarCraft II game begins, a loading screen shows both players. When you scrub through the recording and see it, a new game starts there. Count loading screens in the order you noted to jump to the game you want.
- 4Start fight clips when the army moves outFor a blink stalker fight or a harass, start a few seconds before contact, when the army leaves its rally point, so the viewer understands the setup. If your opponent typed gg, end the clip right after that chat line appears.
- 5Trim the range in the library and create a linkOpen the recording in the app library and set the start and end with the trim tool. StarCraft II keeps the minimap and supply count in the screen corners, so a 16:9 landscape export fits best. When it finishes, you get a dor.gg link that the viewer opens in a browser without installing anything.
- 6Add a one-line note for each viewerTell a practice partner where to look, like 'check my expansion timing around minute 8,' and tell a Co-op partner which wave it was. Even a long video gets watched to the end when the viewer knows what to focus on.
Organizing a StarCraft II Recording by Mode
| Mode | Cue for Finding Game Boundaries | Best Clip and Who to Send It To |
|---|---|---|
| 1v1 ladder | Loading screen with both names and races, final victory or defeat message | A full game where your build worked, for your practice partner |
| Team ladder | Loading screen listing your teammates side by side | A fight where everyone arrived on time, for the teammates who played it |
| Co-op | Briefing dialogue right after the mission starts | Holding the final wave, for your Co-op partner |
| Arcade | Screen transition from the lobby into the game | A funny 20-second moment, for the friend who joined you |
| Campaign | Mission briefing and mission complete screen | The late part of a tough mission, for a friend following the story |
| Long macro game | Main armies colliding after both sides max out supply | Only the final comeback fight, for your friends' group chat |
Before You Send a StarCraft II Clip
- The footage is StarCraft II running on a Windows PC.
- You know which loading screen the game you want comes after.
- A clip for someone asking about your build runs from the loading screen to the result message.
- Fight clips begin a few seconds before the army moves out.
- You picked 16:9 so the minimap isn't cropped.
- You cleared well over 20GB of disk space before a long ladder session.
How DOR Records StarCraft II
DOR is a free Windows desktop app. When you launch StarCraft II, it detects the game and records everything into one mp4 file until you close it. There are no automatic highlights that split games or pick out fights for you, so you find scenes yourself in the app library and cut them with the trim tool; tips for setting precise start and end points are in how to trim game clips. To show several fights from the same matchup together, DOR Studio runs in your browser with no install, letting you merge videos and add text that explains your build, and our guide to merging game clips walks through the order. On days you don't need StarCraft II recorded, you can turn off just this game in settings; a confirmation prompt appears when you do.


