If you are hunting for a per-optic ADS sensitivity option in Apex Legends, EA's official documentation does not list one as of September 8, 2026. The only aiming sensitivity setting EA documents for mouse and keyboard players is the ADS Mouse Sensitivity Multiplier in Settings, Mouse and Keyboard tab, and EA describes it simply as the mouse sensitivity option used for aiming, adjustable on a sliding scale. In other words, this is the only aiming sensitivity field EA documents, and there is no place in the official documentation to enter a separate value per optic. So rather than copying a magnification chart that no official source supports, this guide covers three things in order: what that one multiplier changes according to the option's own definition, how to turn your own DPI and in-game sensitivity into a number you can compare between settings, and how to verify the result in the Firing Range before you take it into a match. Aim feel wobbles when your frame rate wobbles, so if frames are spiking while you test values, settle that side first with how to boost FPS in Apex and come back to this page with a cleaner picture.
So how should you pick your ADS multiplier?
The short answer: start at the 1.0 that EA lists as a competitive starting point and move it in very small steps from there, per the EA Help best settings article checked on September 8, 2026. That same article suggests a mouse sensitivity of 3.0 to 5.0 or personal preference, and recommends leaving mouse acceleration off. The multiplier applies only while you are aiming, so lowering it from the 1.0 EA lists as a starting point shrinks the multiplier applied while aiming by exactly that factor. EA describes the control only as a sliding scale, so how the change feels on screen is something you confirm yourself. To compare that change as a number instead of a guess, one multiplication is enough: aim eDPI = mouse DPI x in-game mouse sensitivity x ADS Mouse Sensitivity Multiplier. If eDPI as a unit is new to you, read the DPI and sensitivity converter guide first. Wanting a different value for every optic is understandable, but copying numbers with no official basis is slower than picking one value that feels right at the range where you actually fight and then sticking with it.
Working out your aim sensitivity from the numbers you already have
- 1Write down your current DPI and mouse sensitivity — Note the DPI set in your mouse software and the mouse sensitivity shown in the Mouse and Keyboard tab. EA Help lists 400, 800 and 1600 as common mouse DPIs and points out that a higher DPI usually pairs with a lower in-game sensitivity, as checked on September 8, 2026. Without a written baseline you cannot roll back a change you dislike.
- 2Multiply them to get your hipfire eDPI — DPI multiplied by in-game mouse sensitivity is your eDPI while not aiming. At 800 DPI and a sensitivity of 3.0 that comes to 2400. This is the baseline every later comparison hangs on, so recalculate and write it down whenever you touch either number.
- 3Calculate your aim eDPI at a multiplier of 1.0 — Aim eDPI is that hipfire number multiplied by the ADS Mouse Sensitivity Multiplier. At 1.0 your aiming baseline stays at 2400; at 0.8 you land on 1920, which is a baseline twenty percent lower, and only while aiming. Since EA lists 1.0 as the competitive starting point, that is where you begin.
- 4Change one thing at a time, in tiny increments — Adjust the multiplier only and leave DPI and mouse sensitivity untouched. If your crosshair keeps sailing past the target, ease the value down. If you cannot keep up with someone strafing across you, ease it up. Change two numbers in the same session and you will never know which one caused the difference.
- 5Confirm it in the Firing Range three ways — EA Help suggests shooting distant targets while moving without stopping, holding your crosshair on a moving target both while standing still and while moving, and flicking between far-apart targets while constantly varying the order you shoot them in. Lock the value in only once all three feel comfortable.
Official settings related to ADS sensitivity (EA documentation checked September 8, 2026)
| Setting (official in-game name) | What EA documentation says | Where to check or change it |
|---|---|---|
| Mouse Sensitivity | A sliding scale. EA suggests 3.0 to 5.0, or personal preference, as a competitive starting point | Settings, Mouse and Keyboard |
| ADS Mouse Sensitivity Multiplier | The mouse sensitivity option used for aiming. EA suggests 1.0 as a competitive starting point | Settings, Mouse and Keyboard |
| Mouse Acceleration | Defaults to off, and EA recommends keeping it off for competitive play | Settings, Mouse and Keyboard |
| High, medium and low sensitivity labels | No official definition. Suggested ranges are low 0.5 to 2.5, medium 2.5 to 3.5, high 3.5 to 5 | EA Help best settings article |
| Field of View | Set to 70 when you first start playing. 90 to 110 is suggested for competitive play | Settings, Display |
| Aim down sights input | Right mouse click by default on PC, and the aim button behaviour defaults to Hold | Settings, Mouse and Keyboard |
What to check in the Firing Range after you apply it
- Fired at distant targets while moving continuously, without stopping to line up the shot.
- Tracked a moving target with the crosshair held on it, both standing still and while moving.
- Flicked back and forth between two far-apart targets, changing the firing order each run.
- Confirmed mouse acceleration is still off, which is the documented default.
- Re-checked the sensitivity from scratch if you also changed your field of view, since aiming feels different afterwards.
Compare fights before and after the change on video
The hardest part of changing sensitivity is judging whether it actually helped. Memory leans hard on your most recent match, so watching the fights from before and after the change is far more reliable than a feeling. DOR is a free Windows desktop app that detects supported games automatically, records the full match on its own, and cuts moments like kills into highlight clips that collect in the in-app library. It uses NVIDIA NVENC hardware encoding by default, and it records game audio and your microphone together so the calls you made during the fight stay attached. Everything about this game lives in the Apex Legends hub, and the workflow for trimming and sharing a recording is written up in how to clip Apex Legends. Trim a clip in the browser editor, which opens with nothing to install, then send the dor.gg link so a teammate can play it straight from a phone browser and you can talk through the round at 0.9 next to the round at 1.0.
Official sources and the date they were checked
Every setting name, default and suggested starting value in this article was read directly from EA's official documentation on September 8, 2026. The suggested mouse sensitivity and ADS multiplier, the statement that there is no official definition of high, medium or low sensitivity, the field of view guidance and the Firing Range verification routine all come from the EA Help best settings article for PC. The official option names and the documented defaults for mouse acceleration, mouse invert and the aim button come from EA's accessibility features page for Apex Legends on PC. Note that help.ea.com may switch language automatically based on your region, so set the page language to English if you want to read the exact wording quoted here. EA updates these pages periodically and a game update can change option names or suggested values, so open the links and confirm the numbers still match before you commit to a setting.


