If you opened Delta Force's sensitivity menu and found an option called MDV, you are not alone: it is one of the most searched setting names in the game, and the menu itself does not explain it. MDV sits under ADS Sensitivity Type, next to a Monitor Distance Coefficient and an ADS Sensitivity Multiplier, and together those three decide how fast your crosshair moves when you aim down sights or look through a scope. Our Delta Force game page and the Delta Force recommended settings guide give the values in a single line: MDV Only, coefficient 1.33, multiplier 1.00. This article explains what those values actually do. It covers what MDV stands for, what the coefficient measures, why 0, 1.33 and 1.78 feel different, how scoped sensitivity is derived from hip-fire sensitivity, and how to test a change without guessing. One caveat up front: the developer has not published Delta Force's sensitivity formula, its scope field-of-view values or an official description of each option. The setting names and defaults below come from community setting guides and sensitivity converter forums, and the math is the standard monitor-distance definition that converters use across shooters. Where something is not confirmed for Delta Force itself, we say so. Menu names reflect those guides as checked on October 14, 2026.
Short answer: MDV is a vertical monitor-distance match, and the coefficient picks where on screen it matches
When you aim down sights, your field of view narrows, so every target looks bigger and moves farther across the screen for each degree you turn. If ADS sensitivity stayed the same as hip-fire, a scope would feel far too fast. If it simply dropped in proportion to the zoom, small corrections would feel right, but a swing to a target near the edge of the screen would take much more mouse travel than it did unscoped. Because of perspective, no single multiplier keeps every distance on screen identical. Monitor distance matching solves this by choosing one distance from the crosshair and making that one exact: moving your mouse a set amount puts the crosshair on the same screen point whether you are hip-firing or scoped. MDV stands for Monitor Distance Vertical, which means that distance is measured against the height of your screen. That is why a vertical value means the same thing on a 16:9 and a 21:9 monitor, while its horizontal counterpart, MDH, is measured against the width. The coefficient is that distance in multiples of half your screen height. 0 matches right at the crosshair, which is the same as scaling by the zoom ratio (often called 0% or focal-length matching). 1.00 matches at the top and bottom edges. 1.33 matches where a 4:3 screen would end, which on a 16:9 monitor is 75% of the way from the crosshair to the side edge. 1.78 matches at the side edge of a 16:9 screen, the same as MDH 100%. Converters write it as ADS sensitivity = hip-fire sensitivity × arctan(c × tan(ADS vertical FOV ÷ 2)) ÷ arctan(c × tan(hip-fire vertical FOV ÷ 2)), where c is the coefficient, so a higher coefficient gives a faster scope. Treat that formula as the general definition, not as confirmed Delta Force code. If you are bringing hip-fire sensitivity over from another game, match it first with the sensitivity and DPI converter and leave the coefficient for last.
How to set MDV and the Monitor Distance Coefficient in Delta Force
- 1Open the sensitivity menuGo to Settings > Keyboard & Mouse > Sensitivity. Below Mouse Sensitivity you will find ADS Sensitivity Type, Monitor Distance Coefficient and ADS Sensitivity Multiplier. Community guides list MDV Only as the default type. Labels can shift between updates, so look for those words rather than a fixed position in the list.
- 2Settle hip-fire sensitivity firstEvery ADS value is derived from hip-fire sensitivity, so changing hip-fire changes every scope at once. Fix your mouse DPI, choose a hip-fire sensitivity you can track with for a few days, and only then touch the ADS settings. The field takes two decimal places, so round converter results to two.
- 3Choose MDV Only as the ADS Sensitivity TypeMDV Only applies one rule to every sight, from a red dot to a high-magnification scope, which is what keeps muscle memory consistent. The per-zoom types bring up a table with a multiplier for each magnification instead. Use those only if one particular scope still feels wrong after you have tried a few coefficients.
- 4Start the coefficient at 1.331.33 is the value most Delta Force guides list and a long-standing default in other shooters. It sits between crosshair matching and edge matching, so small corrections and medium flicks both stay close to your hip-fire feel. On an ultrawide monitor it still matches at the same height-based distance, because MDV does not depend on aspect ratio.
- 5Leave the ADS Sensitivity Multiplier at 1.00 and testGuides list the multiplier at 1.00. Keep it there while you judge the coefficient, otherwise you cannot tell which value caused the change. Test with a red dot on a close target and with a 4x or higher scope on a distant one, flicking from the edge of the screen onto the target.
- 6Change one value at a timeIf scopes feel sluggish on wide swings, raise the coefficient toward 1.78. If they feel twitchy on small corrections around the crosshair, lower it toward 1.00 or 0. If every sight feels uniformly a little too fast or too slow, adjust the ADS Sensitivity Multiplier by about 0.05 instead. Play several matches before you decide.
Delta Force ADS sensitivity options and coefficient values compared
| Setting or value | What it matches | When to use it |
|---|---|---|
| ADS Sensitivity Type: MDV Only | One monitor-distance rule for every sight, scaled from hip-fire sensitivity | The default according to community guides. Start here; the coefficient only matters in an MDV-based type |
| Set Sensitivity Per Zoom | A separate multiplier for each magnification instead of one rule | When one specific scope still feels off after testing coefficients. How it combines with MDV is not officially documented |
| Coefficient 0 | The crosshair itself (zoom-ratio scaling, often called 0%) | Slowest scoped sensitivity. Tiny corrections and tracking near the crosshair feel identical to hip-fire; wide flicks need more mouse travel |
| Coefficient 1.00 | The top and bottom edges of the screen (MDV 100%) | A slightly slower alternative to 1.33 if scopes feel fast on small corrections |
| Coefficient 1.33 | The 4:3 edge, 75% of the way to the side edge of a 16:9 screen | The value most Delta Force guides list. A balanced starting point for both flicks and corrections |
| Coefficient 1.78 | The side edge of a 16:9 screen (the same as MDH 100%) | Fastest of these. Wide swipes match hip-fire, while fine aim inside the scope feels quicker |
Checklist before you lock in your MDV settings
- I fixed my mouse DPI and hip-fire sensitivity before changing any ADS setting.
- ADS Sensitivity Type is on MDV Only, so the coefficient actually applies.
- I started at a coefficient of 1.33 and an ADS Sensitivity Multiplier of 1.00.
- I tested both a red dot and a 4x or higher scope, on close and on distant targets.
- I changed only one value at a time and played several matches before judging it.
- I rounded converter results to two decimal places and confirmed the final values in the game.
Check scoped aim on recorded Delta Force matches with DOR
Whether a new coefficient really helps is easier to judge on video than from memory. DOR is a free Windows desktop app that detects Delta Force when you launch it and records the whole match as an mp4, with game sound and your mic mixed into one track. Delta Force gets full-match recording only, not automatic kill clips, so after the match open the recording in your library, find the scoped fights and trim out just those parts in 16:9, 9:16 or 1:1. During a match you can also press the clip hotkey to save the moment you just played. Compare a match on the old coefficient with one on the new value and watch whether your crosshair overshoots or stops short when you flick inside a scope. Keep your DPI and hip-fire sensitivity, and therefore your eDPI, the same in both matches so the coefficient is the only difference.


