Gold feels average and Champion feels good, but how good? The question behind every Rocket League rank distribution search is simple: if I sit at Platinum II in Doubles, what share of the player base is above me?
This page answers it with the most recent official numbers, the Season 23 rank distribution released by Psyonix, covering all regions and platforms.
Psyonix publishes the data as cumulative percentages, so the table below converts it into two things you can actually use: the share of players inside each tier and the top % where each tier begins.
It covers the three main ranked playlists, 2v2 Doubles, 3v3 Standard and 1v1 Duel, because the same badge sits at very different points in each. Everything was checked on November 12, 2026, seven weeks into Season 24, which started on September 23, 2026.
No Season 24 distribution had been published at that point, so treat the figures here as the latest official snapshot rather than a live count. If you just want to start recording your own matches, the Rocket League page shows how DOR handles the game.
Rocket League rank distribution by tier (official Season 23 data from Psyonix, checked November 12, 2026)
| Tier | Share of players: 2v2 / 3v3 / 1v1 | Top % where the tier starts: 2v2 / 3v3 / 1v1 |
|---|---|---|
| Bronze I to III | 7.5% / 3.7% / 6.9% | Everyone ranked starts here: 100% / 100% / 100% |
| Silver I to III | 17.6% / 18.9% / 20.0% | Top 92.5% / 96.3% / 93.2% |
| Gold I to III | 27.3% / 38.1% / 43.7% | Top 74.9% / 77.5% / 73.1% |
| Platinum I to III | 22.0% / 23.7% / 25.3% | Top 47.5% / 39.4% / 29.4% |
| Diamond I to III | 16.2% / 12.1% / 3.7% | Top 25.5% / 15.7% / 4.1% |
| Champion I to III | 8.0% / 3.3% / 0.42% | Top 9.4% / 3.5% / 0.46% |
| Grand Champion I to III | 1.3% / 0.25% / 0.04% | Top 1.4% / 0.25% / 0.05% |
| Supersonic Legend | 0.054% / 0.003% / 0.005% | The final tier, with no divisions |
How to read your rank: tier, rank, division and playlist
Rocket League stacks four layers, and mixing them up is why rank talk gets confusing. The tier is the colour: Bronze, Silver, Gold, Platinum, Diamond, Champion, Grand Champion and Supersonic Legend. Each tier except the last splits into three ranks, I, II and III, which gives 22 ranks in total.
Each of those 21 ranks then has four divisions, Division I to IV, so Gold II Division IV is one step below Gold III Division I. Supersonic Legend has no divisions at all. The fourth layer is the playlist.
Your rank in Doubles, Standard and Duel is tracked separately, and the distributions are shaped differently. In 2v2 the curve is wide and the middle tiers are spread out: 25.5% of players are Diamond or higher. In 3v3 more players bunch up in Gold, so Diamond I already means the top 15.7%.
In 1v1 the curve is steepest of all: only 4.1% reach Diamond, and Champion I is the top 0.46%. So before comparing ranks with a friend, check that you are comparing the same playlist. MMR adds one more twist.
The game shows your rank and division but not the number behind them, and third party trackers such as Tracker Network estimate it from match data.
Their boundaries move every season and differ per playlist; at the end of Season 23, Tracker Network's figures put the Supersonic Legend line at about 1,860 MMR in 2v2. Use those numbers as a rough guide, not as an official threshold. The same caution applies to every game with a public ladder, as the CS2 rank distribution guide shows for Premier rating.
Find exactly where you stand this season
- 1Check your rank in each ranked playlistOpen the competitive playlist screen and hover over Duel, Doubles and Standard. Each one shows its own rank and division. Write all three down, because your 2v2 rank says nothing about your 1v1 rank, and the table above reads very differently for each.
- 2Finish placement matches firstAt the start of a season you appear as unranked in a playlist until you complete its placement matches, so a missing rank in October or November usually means placements are still open. Your placed rank can also move quickly in the first days, so wait for it to settle before comparing.
- 3Match your tier to the tableFind your tier in the table and read the column for your playlist. Platinum III in 2v2, for example, sits between the top 47.5% where Platinum starts and the top 25.5% where Diamond starts. Inside the tier, Psyonix's data puts Platinum III at 6.1% of 2v2 players, so you are close to the top quarter.
- 4Use an MMR tracker for the finer numberIf you want the hidden number, a tracker such as Tracker Network estimates MMR per playlist from your matches. Treat it as an estimate, since boundaries shift every season, and do not compare MMR across playlists: the same number can be a different rank in Duel and in Doubles.
- 5Review the matches that cost you a divisionRanks move one division at a time, and a promotion series usually slips away in two or three plays: a missed rotation, a whiffed challenge or a late save attempt. Recording full matches and rewatching only those moments is the fastest way to find them. A general routine is in how to VOD review yourself.
Before you compare ranks with anyone
- You are comparing the same playlist: Doubles with Doubles, Standard with Standard.
- Both ranks come from this season, after placement matches were completed.
- You are reading the latest official distribution (Season 23) and know no Season 24 figures had been published as of November 12, 2026.
- Any MMR you quote is labelled as a tracker estimate, not an official figure.
- You count divisions too: Champion I Division I and Champion I Division IV are four steps apart.
- Extra Modes such as Hoops, Rumble, Dropshot and Snow Day are left out of the comparison, because they have separate ladders.
Record full Rocket League sessions and keep the plays that matter
DOR is a free Windows game recorder. When you launch Rocket League, DOR detects the game and records your session from launch to exit, so every ranked match in that session is captured without pressing anything between kickoffs.
Afterwards, open the recording in the app's My Clips, find the goal, the save or the rotation you want to study, and trim just that part as a 16:9, 9:16 or 1:1 clip. That makes it simple to build a small library of the plays behind a promotion or a demotion.
To string several clips into one video with text, background music or effect templates such as shake zoom, punch zoom or glitch transitions, open DOR Studio at dor.gg/studio, merge them, and export an mp4 or share a dor.gg link. Sending clips to a duo partner is covered step by step in how to share Rocket League goal clips.
On supported NVIDIA graphics cards such as the RTX series, DOR records with NVENC hardware encoding. The free plan records at 720p or 1080p and 30 or 60 fps (1080p at 30 fps by default); 1440p, 4K, 120 fps and 144 fps are part of DOR Pro.
Storage is tidied only when full gameplay recordings exceed their share (5 GB by default), oldest first, and recent recordings and liked videos stay.



