When you read an enemy's position from a single creaking floorboard in Hunt: Showdown 1896 and flipped an ambush, or sprinted all the way to the last extraction point with the bounty, that is a match you want to rewatch with the teammates who ran it with you. This guide explains one method: record Hunt: Showdown 1896 with DOR, trim just the decisive fight, and send it to your duo or trio as a dor.gg link. The game has you avoid monsters while hunting clues, kill the boss, and clash with other hunters chasing the same bounty, so matches are long and the scenes worth showing are packed into a few minutes, sometimes a few seconds. That is why you need a way to jump straight to where the tension broke instead of watching from the start.
At a glance
Launch Hunt: Showdown 1896 on a Windows PC with DOR installed, and the lobby, map entry, travel, fights, and your extraction or death all run into one mp4. After you quit, open the recording in the library, find the time you noted or where the first gunshot rang out, trim generously around the fight, and paste the dor.gg link into your team chat. How game sound and your mic are captured together, and how to balance the levels, is covered in how to record game sound and mic together.
How to send a Hunt: Showdown 1896 fight
- 1Install DOR and launch Hunt: Showdown 1896Install the free DOR app on your Windows PC and launch Hunt: Showdown 1896. It became a supported game in the October 2026 app update, so DOR detects it automatically, and the recording does not split when a match ends and you return to the lobby; it continues until you quit.
- 2Remember the time when shots ring outThis game swings from long quiet movement to a sudden firefight. When the fight ends and you catch your breath, jot the real time on your phone. Recording starts when you launch the game, so moving forward by that difference puts you right near the fight even in a long recording.
- 3Always keep a few seconds of sound up frontSound is information in Hunt: Showdown 1896, so a clip of only the kill does not show why you looked that way. Keep 5 to 10 seconds before it, from when the footsteps, reload, or barking dogs were heard, and viewers hear the same cues and can follow your decision.
- 4Keep bounty brawls as one pieceFrom the boss kill until you start moving with the bounty, other teams tend to arrive and fights stack up. Rather than chopping this up, trim one 1 to 3 minute piece from the first shot until the last enemy falls, so the flow stays alive.
- 5Trim in the library and pick a ratioOpen the recording in the library and set the start and end points with the trim tool. Fights inside dark buildings and long-range shots depend on small movements at the edge of the frame, so 16:9 is safer, while a close-range one-shot scene can go out at 9:16.
- 6Send different cuts to your team and practice buddiesSend the long scene that runs through extraction to the teammates who played it, and the 30-second footstep ambush to a friend practicing sound play. Either way, paste the dor.gg link and the recipient hears the audio as is in a browser without installing an app.
Recording cues and who to send each phase of a Hunt: Showdown 1896 match to
| Match phase | Sound and screen cues in the recording | Who to send it to |
|---|---|---|
| Tracking clues | Monster warning cries and long stretches of quiet movement | Usually cut out and not sent |
| First gunshot | The first distant shot or the moment dogs start barking | The teammates who ran that match |
| Boss kill | From entering the boss area as the fight begins | A friend figuring out how to take the boss |
| Bounty brawl | Other teams converging after the boss dies, gunfire overlapping from every side | Your whole duo or trio |
| Footstep ambush | Catching an enemy through a wall right after a reload or floorboard sound | A friend practicing sound play |
| Successful extraction | Reaching the extraction point with the bounty as the match ends | The teammates who ran that match |
Check before you send
- At least 20GB of free disk space is left (if not, recording stops automatically)
- The few seconds of footsteps or gunfire before the fight are included
- The bounty brawl runs to the last enemy without breaking off
- A dark scene cut to 9:16 has not pushed the enemy out of frame
- You are fine with other players' names being visible
- Team voice has nothing you would rather not share
What DOR does in Hunt: Showdown 1896
DOR is a free Windows desktop app, and when you launch Hunt: Showdown 1896 it detects the game and records it with full-session recording. Everything from launch to quit is one mp4, and this game has no automatic feature that detects kills or extractions and makes clips, so you trim fights from the recording yourself. DOR records your own PC's screen, so teammates' views are not included; game sound and your mic are recorded together, and NVIDIA graphics cards use NVENC hardware encoding by default. As the app settings note, recording stops automatically once free space drops below 20GB, and on days you do not want to record, you can turn off just this game in the full-session recording group in settings, with a confirmation prompt when you do. Tips for landing precise start and end points while keeping those seconds of footsteps continue in how to trim game clips.


