In War Thunder, one evening can take you from a tank battle to a dogfight and sometimes onto a ship. Along the way come the moments worth sharing: an enemy tank knocked out with a single shell, a long turning fight that ends with the other plane going down, or a last capture point grabbed to swing the match. This guide covers one method only: record War Thunder with DOR, find those scenes in a long recording that spans many battles, trim them, and send them to friends and squadron mates as a dor.gg link. Because the right clip length differs a lot by vehicle type, it also covers where and how to cut for ground, air, and naval battles.
Recorded per session, not per battle
DOR saves War Thunder as a whole-session recording. Everything from launch to exit lands in one video: picking vehicles in the hangar, battle loading, the battles themselves, and the result screens. Battles are not saved one by one. DOR also does not detect kills to build clips, so you find each scene in the recording and cut it out with trimming. The basics of picking start and end points are in how to trim game clips. An evening of battles grows the file quickly, so remember that recording stops automatically once free space falls below 20GB.
From many battles to one shareable link
- 1Clear drive space before you sortieGoing back and forth between the hangar and battles for hours keeps one recording growing. Recording stops automatically when free space drops below 20GB, so clean out old recordings you have already trimmed before you start.
- 2Launch War Thunder with DOR runningDOR is a free Windows app that detects the game on launch and starts recording. If you talk with friends on voice while flying or driving together, connect your microphone; game audio and mic go into the same video.
- 3Use the hangar screen as a battle boundaryOpen the recording in the library and drag through the timeline, and you will see the same pattern after each battle: the result screen, then back to the hangar. Remember which battle of the night it was, count hangar screens, and you can jump straight to where that battle starts.
- 4Check what happens right before the vehicle select screenIn ground battles, when your vehicle is destroyed you move to the screen for choosing your next one. To find a kill, look for the enemy destroyed notice during a stretch where you are still alive; for a narrow escape, look right after a hit where that select screen never appears.
- 5Set the length by vehicle type and trimIn the library's trim tool, keep a tank one-shot short, starting when you open the sight, and give a dogfight more room, from the moment you get on the enemy's tail until it goes down. Wide shots of sky and terrain suit 16:9, while 9:16 or 1:1 suit friends watching on a phone. When the trim finishes, a dor.gg link is created.
- 6Add the vehicle and map before sending to your squadronIn War Thunder, which vehicle and which map matter as much as the moment itself. When you paste the link into chat, add one line with the vehicle and map name so squadron mates can try the same play in their own vehicles.
What to trim by vehicle type, and how long
| Vehicle type | Moment to keep | Length and starting point |
|---|---|---|
| Tank ground battle | Knocking out an enemy tank with one shot | About 15 seconds, from opening the sight |
| Tank ambush | Picking off approaching enemies from cover | 30 seconds to 1 minute, from the first enemy sighting |
| Fighter dogfight | Bringing down a plane after a turning fight | 40 seconds to 1 minute, from getting on their tail |
| Bomber or attacker | Hitting the target cleanly and pulling out | About 30 seconds, from the start of the dive |
| Naval battle | Sinking an enemy ship with torpedoes or gunfire | About 40 seconds, from just before firing |
| Point capture | Taking the last point to swing the match | About 1 minute, from entering the zone |
| Narrow escape | Barely getting behind cover after a hit | About 20 seconds, from just before the hit |
Before sending a kill or dogfight clip
- I confirmed the drive has comfortably more than 20GB free before playing.
- I remembered which battle of the night the moment came from.
- The dogfight clip includes the part where I got on the enemy's tail.
- The tank one-shot clip starts when the sight opens.
- I added the vehicle name and map name with the link.
- I opened the link once to confirm gunfire and engine sound play correctly.
How DOR records War Thunder
DOR is a free Windows desktop app. Since an app update in October 2026, War Thunder is a supported game: DOR detects it on launch and records the whole session as a single mp4 until you close it. You can turn whole-session recording on or off per game in settings, and PCs with an NVIDIA graphics card use NVENC hardware encoding by default. Trim a section in the app library to create a dor.gg link, and whoever receives it opens the video in a browser with no install. To combine kills from several battles into one video, use DOR Studio in your browser to merge videos and add effect templates and background music; merging game clips covers how to order the scenes. For keeping a long evening of recording stable, see recording long gameplay without stutter.


