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VSync On or Off? Why VSync Causes Input Lag and the Right Setting for Your Monitor

Frame from the Blade Storm ability video on the official VALORANT Jett agent page: a first person view of Jett's gloved right hand just after throwing a knife, with a light blue trail reaching an opponent standing in front of a doorway, several floating knives at the left, right and bottom of the screen, and beige stone buildings with teal X patterned doors and crates behind.
Image source: © Riot Games · VALORANT official Jett agent page, Blade Storm ability preview video frame
Key takeaways
  • VSync causes input lag because a finished frame has to wait for the monitor's next refresh. Once your FPS reaches the refresh rate, frames back up behind that wait, which NVIDIA describes as back pressure from the display.
  • On a normal fixed refresh monitor, competitive players should turn VSync off in both the game and the driver, accept a little tearing, and turn on NVIDIA Reflex where the game offers it. Keep VSync on only where tearing bothers you more than latency.
  • With G-SYNC or a G-SYNC Compatible FreeSync monitor, the setup Blur Busters tested is VSync on in the NVIDIA App or Control Panel, VSync off in the game, and an FPS cap at least 3 below your max refresh rate, such as 141 at 144 Hz.

Short answer: turn VSync off if you play competitive games on a normal fixed refresh monitor, and if you run a G-SYNC or G-SYNC Compatible FreeSync monitor on an NVIDIA card, turn it on in the driver and add a frame cap. The reason is mechanical.

VSync stops tearing by holding each finished frame until your monitor starts its next refresh, and when your PC renders faster than the screen can show, frames pile up behind that hold, so your mouse movement reaches the screen later.

NVIDIA's own system latency guide lists turning VSync off as the classic latency fix and recommends it whenever you can live with tearing. A variable refresh rate (VRR) monitor changes the deal, because the monitor waits for the GPU instead of the other way around.

Everything below was checked against NVIDIA, AMD, Microsoft and Riot documentation and Blur Busters' G-SYNC 101 input lag tests as of November 3, 2026. Before you touch VSync at all, make sure Windows is actually running your monitor at its full refresh rate, as shown in how to change your refresh rate on Windows 11. A 144 Hz screen left at 60 Hz makes every setting in this guide behave differently.

Why VSync adds input lag, and when it is still worth it

Your monitor redraws the picture at fixed intervals: about 6.9 ms per refresh at 144 Hz and about 16.7 ms at 60 Hz. With VSync off, the GPU sends a new frame the moment it is ready, even if the screen is halfway through drawing the previous one, and that split is the tear line you see.

With VSync on, the new frame waits for the next refresh instead. When your FPS would be higher than the refresh rate, that wait spreads backward: the GPU has nowhere to put new frames, the CPU stalls behind it, and the frame you finally see was built from older input.

NVIDIA describes this as back pressure from the display that reverberates through the entire system. Buffering changes how it feels.

Blur Busters notes that with classic double buffered VSync, a frame that misses its refresh window locks the frame rate to half the refresh rate for a moment, so a 60 Hz screen can drop to 30.

Triple buffering, the kind most modern games use, avoids that drop but adds about one more frame of delay whenever FPS is above the refresh rate. In Blur Busters' tests, NVIDIA's Fast Sync only cut latency in a meaningful way when FPS ran two to five times above the refresh rate.

Variable refresh rate (G-SYNC, G-SYNC Compatible and FreeSync) solves the problem from the other side: the monitor adjusts its refresh to each frame, so inside its range there is no tearing and no VSync wait, which NVIDIA calls the best of both worlds.

VSync off still has the lowest raw latency, but Blur Busters measured its advantage over G-SYNC at the same frame rate at up to about half a frame. What each 3D option in the driver does is explained in NVIDIA Control Panel settings for gaming.

Set up VSync the right way in six steps

  1. 1Confirm your refresh rate and VRR supportIn Windows 11 open Start > Settings > System > Display > Advanced display. Microsoft says the Display information panel there shows the current refresh rate and whether the display supports variable refresh rate. If a high refresh monitor reads 60 Hz, pick the higher value next to Choose a refresh rate before anything else.
  2. 2Check where your FPS sitsTurn on an FPS counter as shown in how to show FPS in games and play one normal match. Note whether FPS stays well above your refresh rate, hovers around it, or often falls below it. That single observation decides which row of the table below applies to you.
  3. 3Turn on G-SYNC or FreeSync if your monitor has itEnable it in the monitor's own menu first, then in the GPU software. On NVIDIA it is the G-SYNC entry under System in the NVIDIA App, or Set up G-SYNC in the older Control Panel. AMD says to enable FreeSync in the display's settings and check it in AMD Software: Adrenalin Edition under the Gaming or Display tab. Blur Busters says its recommendations also apply to certified G-SYNC Compatible FreeSync monitors.
  4. 4Turn VSync on in exactly one placeOn a VRR setup with an NVIDIA card, set Vertical Sync to On for the game under Graphics > Program Settings in the NVIDIA App, or Manage 3D settings in the Control Panel, and switch off every VSync, double buffer and triple buffer option inside the game. On a fixed refresh monitor where you want the lowest latency, do the opposite: VSync off in the game, and check that the driver is not forcing it on. In windowed mode or on an MS Hybrid laptop, NVIDIA says Control Panel VSync does not work, so use the game's own VSync.
  5. 5Cap your frame rate just under the refresh rateOn a VRR monitor, use the game's own limiter first and set it at least 3 FPS below the maximum refresh rate: 57 at 60 Hz, 117 at 120 Hz, 141 at 144 Hz. If a game only offers fixed steps, the Max Frame Rate setting in the NVIDIA driver lets you enter an exact value. Blur Busters found that with G-SYNC and driver VSync on, Reflex applies this cap by itself, at around 138 FPS on a 144 Hz screen. Blur Busters explains that this cap is there to keep frames inside the VRR range, so it does not apply when you run VSync off on a fixed refresh monitor.
  6. 6Turn on Reflex, or Low Latency Mode where Reflex is missingVALORANT's video settings offer NVIDIA Reflex Low Latency as Off, On or On + Boost, Counter-Strike 2 keeps it under Settings > Video > Advanced Video, and EA's guidance for Apex Legends sets it to Enabled under Advanced Video. League of Legends has no Reflex option and runs on DirectX 11, so the driver's Low Latency Mode is what applies there. If both are on, Reflex overrides the driver setting. Which value fits each situation is in NVIDIA Low Latency Mode: Off, On or Ultra.

Which VSync setting fits your setup (checked November 3, 2026)

Your setupVSyncWhat to pair it with
Competitive shooter on a fixed refresh monitor, FPS well above the refresh rateOff in the game and in the driverNVIDIA Reflex On if the game has it; you trade some tearing for the lowest latency
Fixed refresh monitor, slower game where tearing bothers youOnExpect extra input lag; double buffering can fall to half the refresh rate when FPS dips
Fixed refresh monitor, FPS two to five times the refresh rateFast Sync is an option on NVIDIAWith less headroom it behaves like VSync and can stutter; do not pair it with G-SYNC
G-SYNC or G-SYNC Compatible monitor with an NVIDIA GPUOn in the NVIDIA App or Control Panel, off in the gameFPS cap at least 3 below max refresh (141 at 144 Hz), or Reflex On, which caps around 138 at 144 Hz
FreeSync monitor with an AMD GPUOn if FPS regularly exceeds the refresh rateOr cap FPS instead (AMD's own advice); check FreeSync status in AMD Software: Adrenalin Edition under Gaming or Display
G-SYNC in windowed mode, or on a laptop with MS Hybrid graphicsUse the in game VSyncNVIDIA says Control Panel VSync only works for fullscreen apps and is not supported on MS Hybrid laptops
Older PC that cannot hold a steady frame rate in League of LegendsWait for Vertical Sync uncheckedRiot's lag troubleshooting pairs this with a 60 FPS Frame Rate Cap

Check these before you judge the result

  • Windows shows your monitor at its maximum refresh rate, not stuck at 60 Hz
  • VRR is turned on in both the monitor menu and the GPU software
  • On a VRR setup, VSync is on in the driver only, and every in game VSync, double buffer and triple buffer option is off
  • On a VRR setup, your FPS cap sits at least 3 FPS under the max refresh rate, or Reflex is handling the cap
  • You changed one setting at a time and played the same mode for a few matches before and after
Still seeing a tear line near the bottom of the screen with G-SYNC on? Check first whether VSync is off in the driver. Blur Busters explains that frame times vary slightly from one frame to the next, so a frame that finishes a little early starts drawing before the previous one is done. With VSync on alongside G-SYNC, the monitor holds that frame only until the previous one finishes, which adds virtually no input lag and removes the tear.

Keep before and after footage with DOR

A VSync change is easier to judge across whole matches than from one memorable fight.

DOR is a free Windows app that detects League of Legends and VALORANT when you launch them, records each match from start to finish, and saves highlights as separate clips: kills, multikills and objectives in League, and kills with ace and clutch tags in VALORANT. Everything lands in My Clips.

Play a few matches on your old setting and a few on the new one, then open the recordings and compare how your duels and teamfights went. Tearing and the feel of input lag are things you judge live on your own monitor; the recordings show whether your results actually changed.

Trim a moment in the app as 16:9, 9:16 or 1:1, or merge several clips in DOR Studio (dor.gg/studio). Game specific details are on the VALORANT page and the League of Legends page.

Recording that starts when your game does: DOR game recorder →

DOR Clips

Valorant clips on DOR

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Valorant videos recorded and posted by DOR users. Tap one to play it on dor.gg.

FAQ

FAQ

Does VSync cause input lag?

Yes, and it is worst when your FPS reaches or exceeds the refresh rate. Each finished frame waits for the monitor's next refresh, the frames behind it back up, and the picture you see lags behind your input. NVIDIA recommends turning VSync off if you can tolerate tearing. The exception is a G-SYNC or G-SYNC Compatible monitor with an FPS cap below the refresh rate: there, driver VSync only holds a frame until the previous one finishes drawing, and Blur Busters measured virtually no added input lag.

Does VSync lower FPS or make games run worse?

VSync caps your frame rate at the refresh rate, so on a 144 Hz monitor the counter stops around 144. The heavy feeling often comes from double buffered VSync: when a frame misses its refresh window, the frame rate can drop to half the refresh rate, which is 30 on a 60 Hz screen. Triple buffering avoids that drop but adds about one frame of delay. On a weak PC, Riot's lag troubleshooting for League suggests unchecking Wait for Vertical Sync and using a 60 FPS cap.

Should I use in game VSync or the NVIDIA Control Panel?

With G-SYNC, use the driver and turn the in game option off. Blur Busters explains that some in game VSync options add their own buffering or switch on triple buffering automatically, so the Control Panel is the safest choice, although a few games only respond to their own setting. NVIDIA notes that Control Panel VSync only works in fullscreen, so in windowed mode or on MS Hybrid laptops use the in game option. On an AMD card with FreeSync, AMD suggests turning VSync on or capping FPS if your frame rate regularly exceeds the refresh rate.

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