There are a lot of places to buy a PC game. Steam is the default, but Epic, GOG, publisher launchers, subscriptions and CD key sites all sell the same titles, sometimes at very different prices.
The trouble shows up after checkout, when the game doesn't land in your Steam library or the refund option disappeared the moment you revealed the code. The choice most worth slowing down for is official store or gray market key. This guide doesn't rank stores from best to worst.
It walks through six criteria, starting with the decisions that are hardest to undo, so you can work out where to buy for your own situation.
This guide brings together official store and publisher documents, seller pages, price tracking data and user community opinions. It is not based on test purchases from these stores, there are no affiliate links, and prices are as of November 4, 2026.
Five things to check before you pay
Whatever the store, run through the same five checks before you hit the buy button. They condense the criteria that follow into one list. All you need is the product page and your own library, and it takes a few minutes.
- 1Find the platformLook for the platform, activation or DRM line on the product page to see whether the game activates on Steam, Epic or somewhere else.
- 2Check the launcher and accountRead the system requirements and activation notes for any other launcher or account. Even a game bought on Steam can require a separate account.
- 3Check region and languageRead the region text on the listing and the language table on the game's store page. A store page in your language doesn't mean the game supports it.
- 4Read the refund termsFind out how long you have and what ends that right. At some sellers it ends the moment you receive or reveal the key.
- 5Compare with what you already haveSearch your library and check whether a subscription you pay for already includes the game. For a bundle, go through the games one by one.
Activation platform: check this before the price
This comes first because it's hard to change after you buy. Section 9.B of the Steam Subscriber Agreement says subscriptions aren't transferable and that even if your access to a game is terminated, the original activation key can't be registered to any other account.
Section 1.C bans selling or transferring accounts. EA serial codes work the same way: each one authenticates to a single EA account and can't be transferred. Refund rules, friends lists and most other conditions follow the platform too.
When the same game has a very different price
On November 4, 2026, price tracking data showed Red Dead Redemption 2 at $13.50 (about 77% off) on Green Man Gaming, while the Steam list price was $59.99. The catch is in the listing.
The product page says the game is redeemed through Epic Games, not Steam, and that installation and online play require the Rockstar Games Launcher and a Social Club login. Far Cry 6 at the same store is listed as activating on Ubisoft Connect. It can go the other way too.
Diablo IV on Steam lists a required Battle.net account, so buying on Steam still brings a second account with it.
Rules of thumb for choosing a platform
- If you use your friends list, Workshop or achievements, or you want one library, buy the Steam version.
- If it's a single playthrough and one more launcher doesn't bother you, the cheapest platform is fine.
- If offline play and keeping your own files matter, look for the GOG version first. GOG lists its games as DRM free (no copy protection) with offline installers. Online features and some bonuses are the exceptions.
- For games sold on both Steam and Battle.net, such as Call of Duty and Diablo, start with where your friends play, then compare refund terms and price.
There's a downside either way. Keeping everything on Steam is about convenience, not safety, and sticking to it means passing on price gaps like the one above. Buying across several stores scatters your library and adds launchers to keep track of. Which trade-off is right depends on you.
Refunds: what happens if you change your mind
Refund rules vary widely between stores, and many rights disappear the moment you receive a key. The table below collects official documents and seller policies as of November 4, 2026. Where a rule depends on your country, we start from the US terms and flag the difference.
A withdrawal right, as in the EA row, is a right to cancel a purchase and get your money back. Policies change, so open the linked document again before you pay.
| Store | Window | After playing or downloading | Read this first |
|---|---|---|---|
| Steam | 14 days from purchase | You can request a refund for any reason if you've played under 2 hours | Requests outside those limits are still reviewed. Abuse can get you blocked from refunds |
| GOG | 30 days from purchase | You can still request one after downloading, launching and playing | This comes from GOG's official news post. Check GOG's help pages for the finer conditions |
| Battle.net | 14 days from purchase | For games bought directly from Blizzard, you can reject the license agreement and contact support to ask about a full refund | For other digital purchases, the agreement says Blizzard doesn't have to refund unless the law requires it. Battle.net Balance isn't refundable unless the law or the agreement allows it |
| EA | No fixed window in the US terms. Refunds only where EA expressly authorizes them, subject to applicable law | The 14 day withdrawal right in the EEA (except Germany), UK, Brazil, Japan and South Korea ends once you download or use an EA Play benefit | Preorders can be canceled before release. The terms point to a separate EA refund policy, so read that before you download |
| Ubisoft | US terms (September 2024) call accepted orders final and non-refundable, apart from exceptions in the terms or a returns policy | US terms say return and refund rights don't apply once you download the software. UK terms (July 2023) give 14 days to withdraw, plus a commercial refund policy for digital PC games (clause 2.10) | US terms let you cancel a preorder before release. Conditions differ by country, so read your own region's terms and Ubisoft's refund policy |
| Sellers calling themselves official key resellers (e.g. Green Man Gaming, Fanatical) | Set by each seller | Usually over once you receive or reveal the code | Steam won't refund a key bought here. Read the seller's own policy, including who is responsible for region limits and duplicate purchases |
| Sites that describe themselves as marketplaces (e.g. Eneba) | 14 days from purchase | Not refundable once you reveal the key | Contact customer support about invalid or already used keys |
Epic Games Store and the Microsoft Store aren't in the table because we couldn't check their game refund rules against official documents. If you buy from either one, read that store's refund page before you pay.
The Microsoft Services Agreement starts from the position that purchases are final and non-refundable, except where the law or a specific offer says otherwise, and it also says charges more than 90 days old won't be refunded. Don't assume it works like Steam.
Easy to miss details in Steam's 2 hour rule
- Approved refunds arrive within a week. If the original payment method can't take the money back, it goes to your Steam Wallet.
- Early access and advance access playtime counts toward the 2 hours. Beta test playtime doesn't.
- You can refund a preorder any time before release. The 14 days and 2 hours apply from the release date.
- Valve's refund page says that refunding a game you bought just before a sale and rebuying it at the sale price isn't treated as abuse.
- Bundles get a full refund if no item has been transferred and combined playtime is under 2 hours. DLC has its own conditions, such as under 2 hours of base game playtime since you bought it.
- You lose the right to a refund on a game you've been VAC banned in.
Rules of thumb for refunds
- For a new genre, or a game your PC may barely run, buy from a store like Steam or GOG, where official documents confirm a refund after playing. If you're worried about your hardware, check the specs with our gaming PC buying guide first.
- For a series you know or a game you've read plenty about, it's reasonable to compare keys that come with no refund.
- If a game has a long tutorial and you can't judge it in 2 hours, don't count on the refund.
- With a key seller, the refund can end the moment you receive or reveal the key. Read the policy before you reveal the code out of habit.
- Where a download ends your rights, as in Ubisoft's US terms and EA's withdrawal regions, treat a refund as something you can only use before downloading.
A few caveats. Steam refunds aren't unlimited. The refund page doesn't say whether time on a queue or waiting screen counts toward the 2 hours. And if you pay full price because a refund is available, you're giving up the sale discount. Among the posts we read, some buyers refunded within 2 hours, and one only realized a game wasn't for them after more than 20 hours.
Seller: who is actually selling the key
Start with the terms. An official key is a genuine key a publisher generates for retail or for other stores, and Steamworks documentation allows that kind of sale.
Gray market (also spelled grey market) is the industry term for brokerage style marketplaces where many sellers list keys, and people also call these sites CD key sites or key resellers.
This criterion comes third because you need the first two to judge it, and we couldn't find statistics on how often problems actually happen.
| Type | Examples and key source | Refunds | What you accept |
|---|---|---|---|
| Buying direct from a store | Steam, GOG, Epic, Battle.net, EA, Ubisoft, Microsoft Store. The store sells the game itself | Each store's own rules | Often the higher price |
| Sellers calling themselves official key resellers | Green Man Gaming, Fanatical. They say their keys come from publishers or under official license | The seller's rules. Mostly over once you receive the code, and no Steam refund | Any problem goes to that seller's support. Official is the seller's own description, and we didn't cross-check it against publisher lists |
| Marketplaces | Sites like Eneba that describe verified sellers listing keys. Eneba covers seller verification and buyer protection, but we didn't find an explanation of where keys come from on its help pages | The seller's rules. Mostly over once you reveal the key | It's hard for a buyer to verify where a key came from |
| Account sales and rentals | Sites offering cheap accounts that already hold games, or renting them out. The account isn't yours | Don't count on one | This is different from buying a key. Steam, Blizzard and EA terms all ban account trading |
What the documents actually say
- Section 3.F of the Steam Subscriber Agreement says you can buy from Valve's authorized resellers and tells you to take key questions to that reseller. It has no language directly addressing unauthorized keys.
- Developers can block keys that went out through theft or fraud, as well as refunded keys. Steamworks documentation tells them not to block keys that were sold legitimately.
- The same documentation warns about people posing as journalists or stores to get keys and resell them, and it says beta, developer and playtest keys can't be sold.
- Eneba's refund page explains that sellers have no technical means to take back or deactivate a key once it has been viewed, which is why a viewed key generally can't be refunded.
So this question can't be settled in one direction. There's no evidence that a marketplace key is automatically a stolen key, and none that it's always fine.
What is certain is that buying a key outside Steam gives up the Steam refund, and that the documents describe a path by which a key can be blocked. Make official stores, or stores the publisher links to, your default. That's the same standard as the checklist in how to buy Steam games cheap.
Rules of thumb for sellers
- First check whether the game's official site or publisher links to that seller.
- Compare with Steam's sale price and ask whether the savings are worth giving up the refund. If the gap is a few dollars, Steam is usually the better buy. If it's $20 or more, read the seller's policy and then decide.
- If a marketplace price sits far below sellers that call themselves official resellers, buy knowing you have no way to verify the key's origin. The longer you'll use a game on an online account, the more you stand to lose.
- Don't rely on a label like official on a listing. Check whether the publisher actually links to that store.
- Cheap accounts, rented accounts and wallet balance deals break the terms, and that's a separate issue from keys.
Subscription: buy it or rent it
Before you pick where to buy, decide whether you need to buy at all. A subscription gives you access, not ownership. Here's how Xbox Game Pass and EA Play break down in the US.
| Plan | Monthly price | Games listed and new releases | What matters on PC |
|---|---|---|---|
| Game Pass Essential | $9.99 | 50+ games, no day one releases | Playable on PC, 5 cloud hours a month |
| Game Pass Premium | $14.99 | 200+ games, Xbox new releases within a year of launch | Playable on PC, no EA Play, 10 cloud hours a month |
| PC Game Pass | $13.99 | 300+ games, day one releases | PC only, EA Play included, no cloud |
| Game Pass Ultimate | $22.99 | 500+ games, day one releases | PC and console, EA Play and Ubisoft+ Classics included, 15 cloud hours a month |
| EA Play | $5.99 ($39.99 a year) | Up to 10 hours with select new EA releases, 10% off EA digital purchases | Applies to one platform only |
| EA Play Pro | $16.99 ($119.99 a year) | Premium editions of top EA titles, select new releases before launch | Applies to one platform only |
One detail in the US lineup stands out. Premium ($14.99) costs $1.00 more than PC Game Pass ($13.99), yet PC Game Pass is the one with day one releases and EA Play. If you only play on PC, that makes PC Game Pass the natural tier.
Ultimate is $9.00 a month more and adds Ubisoft+ Classics, 15 cloud hours and console play, so it only pays off if you'd really use those.
Microsoft cut Ultimate from $29.99 to $22.99 and PC Game Pass from $16.49 to $13.99 on April 21, 2026, so older articles quoting the higher prices are out of date.
How many months of Game Pass equal one game
| Compare | Price | Months of PC Game Pass |
|---|---|---|
| Full price game (Cyberpunk 2077, US Steam list price) | $59.99 | About 4.3 months |
| Same game at 50% off | $30.00 | About 2.1 months |
| Same game at 70% off | $18.00 | About 1.3 months |
A full year of PC Game Pass costs $167.88, which is about 2.8 full price games or 5.6 games at half price. So whether a subscription pays off depends less on game prices and more on how many games you finish in a year. Here's how to work that out for yourself.
- 1Sort your library by playtimeSort the library of the store you use by playtime and look at the past year.
- 2Count games with 10 or more hoursIf that's two or three games a year, a subscription may fit. If you put hundreds of hours into one game, you don't need one.
- 3Look for the game on the listSearch the subscription's official list for the game you want. If it isn't there, a subscription doesn't solve this purchase.
- 4Divide the sale price by the monthly feeDivide the sale price you're willing to wait for by the monthly fee. If you can finish the game within two months, start with one month.
Rules of thumb for subscriptions
- Games you'll play for more than two months, mod or replay are better bought on sale.
- If you only play on PC and want new games on day one, PC Game Pass fits. If you also use a console or the cloud, look at Ultimate. The gap is $9.00 a month, so if you're on PC only, Ubisoft+ Classics alone has to be worth that to you.
- If you only need EA games, see whether EA Play covers it. It's already included in PC Game Pass, so there's no reason to pay for both.
- If a new Call of Duty is the reason, a subscription won't solve it. New Call of Duty games don't join at launch and arrive around the following holiday season, about a year later.
- Cloud hour limits have nothing to do with the PC only plan. If you play on your own PC, you can skip them.
The downsides are clear. You don't own anything, so when a game leaves the list you have to buy it, and buyers in different communities point out that DLC isn't included and has to be bought separately. The Game Pass page says prices can go up with at least 30 days' notice.
If you leave recurring billing on, you keep paying in months you don't play. If you were charged before you turned it off, you can still get your most recent recurring charge refunded by canceling within 30 days of payment, once per Microsoft account per subscription product.
In one Australian deals thread after the April 2026 price cut, some commenters said they still wouldn't go back and would buy games on sale instead. That's one thread, so read it as an example only.
Final price: when to buy and what you'll really pay
Price is the most visible factor, but unlike the earlier criteria it's a decision you can revisit, which is why it comes fifth. If you're waiting on a Steam Black Friday sale, the 2026 Autumn Sale already ran October 1 to 8, and Valve's calendar shows no storewide sale in late November.
Here's what Steamworks lists next. The full calendar, with start times and the other events, is in our Steam sale schedule.
| Event | Dates (as listed in Steamworks) |
|---|---|
| Auto-Battler RPG Fest | November 16 to 23, 2026 |
| Winter Sale | December 17, 2026 to January 4, 2027 |
| Spring Sale | March 18 to 25, 2027 |
| Summer Sale | June 24 to July 8, 2027 |
What Steam's discount rules tell you
- Discounts range from 10% to 95%, launch discounts top out at 40%, and regular discounts run 1 to 14 days.
- After a discount ends, the game can't be discounted again for 30 days (a cooldown). A game that just came off sale won't drop for a month unless a seasonal sale comes along, so there's no rush.
- Seasonal sales are exempt from that cooldown. Whether a game joins and how deep the discount goes is still up to the developer.
- For 30 days after launch or the start of early access, a game can't be discounted apart from its launch discount. The same 30 day block applies after a price increase, and in both cases the game can't join a seasonal sale.
- A permanent price cut doesn't trigger the cooldown. Monster Hunter Wilds shows a $69.99 price in tracking data and now lists at $39.99 on US Steam. A game like that can be cheap even at a modest discount.
Not every game drops to 70% off
| Lowest recorded discount | Games |
|---|---|
| 70% or more | Red Dead Redemption 2 78.5% ($12.90), Cyberpunk 2077 70.0% ($17.99) |
| 50 to 60% | Stardew Valley 60.0% ($5.99), Monster Hunter Wilds 58.0% ($16.79), Elden Ring 50.1% ($29.95) |
| 25 to 34% | Black Myth: Wukong 34.0% ($39.59), Baldur's Gate 3 30.0% ($41.99), Palworld 30.0% ($20.99), Hollow Knight: Silksong 25.0% ($14.99) |
The takeaway is that sale depth varies a lot by game. In this sample, the games whose lowest discount is 25 to 34% could keep you waiting past the end of the year for a deep cut. From early November the Winter Sale is about six weeks out, so if you won't play a game right away, wishlist it and wait. Waiting has a cost too. If your friends are playing it now, a sale matters less.
Checkout total and payment method
Compare what you'd actually pay. Game Pass prices in the US are listed before tax, and a sticker price at any store can move once tax, coupons or points are applied. When you compare two stores, write down the total before and after any coupon or points.
If a store charges you in another currency, the exchange rate and your card's foreign transaction fee change the real price. That concern came up in several markets we read, and in an Australian deals community buyers talk about paying in USD with a card that has no foreign transaction fee. Check your own card's terms before you count on it. Steam's payment options are covered in how to add funds to your Steam Wallet.
Claim free games, but don't count them as savings
Epic's weekly free games change once a week, and next week's game is shown in advance. Claimed games stay in your Epic library and don't go to Steam. The GOG free games collection mixes in prologues and demos.
Limited time free play is different from a free game you keep, so don't confuse the two. Community reaction splits between people who claim everything anyway and people who point out that many of these games have a low original price. If you only grow your library and never play, there's no real gain.
Region and language: will it work on your account
Buying straight from a store usually means this never comes up. It matters with keys, which is why it comes last. If a listing has no region text, or says something vague like Global, read the refund terms first, because at some sellers receiving the code ends your refund.
A seller's policy can also make region checks the buyer's responsibility. Language support varies by game as well, and the store's display language tells you nothing about what the game supports, so check the language table on the game's store page.
Using another country's price is a separate issue. Section 3.A of the Steam Subscriber Agreement bans hiding your place of residence to get around regional restrictions or to buy at a price meant for another region, and it says your account access can be cut off for it.
If your account is terminated for a violation, you also lose any unused Steam Wallet balance (section 9.C). Your whole library is on the line, so it's not worth doing to save a few dollars.
- Some games don't appear on Steam in every country. If a game is missing from your store, check whether its official site offers another way to buy it in your region. If it doesn't, treat it as unavailable. There's no workaround that stays within the terms.
- An actual move to another country is different. You can change your Steam store country when you complete a purchase with a local payment method, and only once every three months.
- Listings marked Global or No VPN Required don't come with a general rule. Go by the activation and region text on the product page and the game's language table. If a listing tells you to use a VPN to activate, skip it. On Steam, hiding your location is what section 3.A bans.
Numbers that matter and numbers you can mostly ignore
When you compare stores, refund windows, discount percentages and game counts do the job that specs do for hardware. Some of those numbers look big but do little for your decision.
| Number | Impact | How to read it |
|---|---|---|
| Activation platform | High | It changes which launcher you open and what your friends see |
| Refund availability and window | High | Steam's 2 hours and GOG's 30 days give you very different amounts of time to decide |
| Checkout total | High | Tax, coupons and card terms can change the price |
| Day one access on a subscription | High only if you have a day one game | Compare it directly with the price of buying that game |
| Discount percentage | Low | When list prices differ, the percentage tells you little. Compare what you'd pay |
| Number of games on a subscription | Low | Whether the game you want is there matters more than the count |
| Original price of a giveaway | Low | Claim it, but don't count it as savings |
| Deluxe editions | Depends on the game | Some only add outfits and skins. Check whether the extra content changes the game |
Stores compared at a glance
This is organized by who each option suits, not by which is better. Game prices vary by title, so they aren't in the table.
| Where | Good fit for | What you accept |
|---|---|---|
| Steam | First time buyers and people playing with friends | Some buyers say popular games get small discounts |
| GOG | Single-player games you want to run offline and keep, and people who want a longer refund window | Online features and some bonuses fall outside the DRM free setup |
| Epic Games Store | People fine with a separate launcher who collect the free games | Your library stays separate from Steam. Check the refund rules before you pay |
| Battle.net | People whose friends play Blizzard games or Call of Duty there | Battle.net Balance isn't refundable unless the law or the agreement allows it |
| EA app, Ubisoft Store | People who'd run that publisher's games in its launcher anyway | EA's US terms allow refunds only where EA authorizes them, and Ubisoft's US terms treat orders as final apart from stated exceptions |
| Game Pass, EA Play | People with a game on the list they'll finish this month | You don't own the games, and buyers point out that DLC has to be bought separately |
| Sellers calling themselves official key resellers | People who've already decided on a game and want to pay a little less | Refunds are mostly over once you get the code, and the activation platform varies by product |
What buyers say: agreement, disputes and common regrets
From here on this is opinion, not fact. We weren't able to read the large US communities, so nothing below should be taken as what American players think.
What we read was an Australian deals community, Korean PC gaming deal boards and smaller samples from other markets, mostly deal posts and the first pages of boards, and we didn't count posts. Most of the repeated points below came from Korean boards, so treat them as examples of how buyers think.
People reading deal posts are already leaning toward buying, so bad experiences may be underrepresented, and many boards carry affiliate notices, so we gave seller praise less weight. A lack of complaints doesn't mean a lack of problems. Agreement here means the same point came up in different places, not that most people hold it.
Points that came up in more than one place
- If refunds worry you, pay more and buy on Steam.
- Before buying a key, check which platform it activates on.
- Keep all your PC games on Steam. This one came only from Korean buyers.
- Don't pay full price, wait. But popular games rarely get big discounts.
- Claim free games anyway.
- Check whether the game is on a subscription first.
Where opinions split
| Issue | One side | Other side |
|---|---|---|
| Key sites: price vs. risk | Prices are clearly lower, some buyers report keys activating on Steam, and some say they've had no problems for years | These aren't official sellers, a wrong region key may not activate, and some say refunds come back as site balance |
| Self-described official reseller vs. buying on Steam | Some deals from these sellers come in a little under Steam's sale price | Once you see the code there's no return and no 2 hour refund |
| Subscribing vs. buying | It suits people who finish a game and move on, and you can play on launch day | Buying on sale is better if you want to keep games, DLC isn't included, and backlogs never get finished |
| Stockpiling on sale vs. wishlist only | You'll get to it someday, collecting is fun, and it's cheaper than other hobbies | Only buy what's on your wishlist when it goes on sale |
| One Steam library vs. whichever is cheapest | Friends, Workshop and achievements all sit on one account, which is convenient | At or near the lowest price, an Epic or Microsoft Store copy is fine |
| Humble Choice | One game can justify the price, and it's a good deal if you don't own much yet | It depends on your taste, you may already own a lot of it, and it's a letdown when a game isn't a Steam key |
Common regrets and how to avoid them
| Regret | How to avoid it |
|---|---|
| I bought games on sale and never played them | Keep them on your wishlist and only buy what you'll play now |
| I bought a game I already owned | Check bundles and subscriptions against your library before you pay |
| The price dropped right after I bought | If you're not in a hurry, look at the next seasonal sale. If you bought just before a sale, check the refund rules |
| I bought a key and had no way to get a refund | For a game you haven't tried, look at buying direct first |
| I bought the base game or played on a subscription and had no DLC | If the DLC is close to essential, look for the complete edition. If it only adds skins, the standard edition is fine |
| The price I expected didn't match checkout | Recalculate on the checkout screen with your own coupons and card |
Where to buy by situation
| Situation | Look here first | Why |
|---|---|---|
| Buying your first PC game | Steam | A refund gives you a way to undo a mistake |
| Playing online with friends | The store your friends use, usually Steam | It's easier when everyone is on the same platform |
| Finishing one or two games this month and stopping | Check the list, then one month of PC Game Pass | Compare the sale price with months of subscription |
| A single-player game you want to keep for good | A complete edition on sale, and the GOG version | Fits ownership and offline play |
| A game you've decided on, for a little less | Compare Steam's sale price with self-described official key resellers | Work out whether the savings are worth giving up a refund |
| Almost no budget | Free giveaways, and wait for the Winter Sale | Works if you don't mind a growing library |
| Playing a lot of Ubisoft or EA games | Game Pass Ultimate or EA Play | You'll be using that launcher anyway |
If the table doesn't settle it, start on Steam. How to pay less for the same game, from your wishlist to the lowest recorded price, is in how to buy Steam games cheap.
Keep a video of the games you buy
Once a game leaves a subscription list you have to buy it to keep playing, and it's easy to forget when you played the ones you picked up on sale. The matches you played can still be saved as video. DOR is a free Windows app.
When you launch a supported game, it detects it automatically and records the whole match, or the whole session from launch to exit, and the recordings collect in My Clips in the app.
League of Legends, VALORANT, PUBG: BATTLEGROUNDS, FC Online, Fortnite, Counter-Strike 2 and Overwatch get automatic clips of moments like kills and goals, and in other supported games you trim and save the part you want from the recording. Videos you've liked stay when storage gets cleaned up.
The steps are in how to record Steam games and our free game recorder comparison. If you're planning to change your PC or gear, you can also record the same game before and after and compare for yourself, as explained in how to check a gear upgrade with before and after recordings.


