NARAKA: BLADEPOINT is a battle royale where blades and spears come before guns. A perfectly timed parry turned into a counter, a grappling hook swing onto an enemy on a rooftop, or a hero Ultimate that pushed back two players at once is over in seconds and hard to explain in words. Showing it as a video is faster for the teammates and friends you play with. This guide covers one method only: record NARAKA: BLADEPOINT with DOR, find those moments in a recording that spans many matches, trim them, and send them as a dor.gg link. It also covers where to start and how long to cut for each move, from parries to grapples to Ultimates.
Recording keeps going after a match ends
DOR saves NARAKA: BLADEPOINT as a whole-session recording. Everything from launch to exit lands in one video: picking heroes and weapons in the lobby, entering a match, the fights, and the result screens. Matches are not saved separately each time one ends. DOR also does not detect takedowns or parries to build clips, so you find each scene in the recording and cut it out with trimming. With moves that last a few seconds, starting the clip one second late can ruin it, so learn the basics of picking start and end points in how to trim game clips first. Back-to-back matches grow the recording quickly, and recording stops automatically once free space falls below 20GB.
From many matches to one clip for your team
- 1Launch NARAKA with DOR runningDOR is a free Windows app that detects NARAKA: BLADEPOINT when you launch it and starts recording automatically. If you talk with your team on voice, connect your mic. Clashing blades and your mic end up in the same video.
- 2Use the lobby as the boundary between matchesOpen the recording in the library and scrub the timeline. Each time a match ends, you pass the result screen and return to the lobby. Remember which match of the night the moment came from, then count lobby screens to jump straight to it.
- 3Find fights where blade sounds clusterNARAKA is built around melee, so stretches with fighting are full of weapons clashing back to back. Skip the quiet traveling sections and play from where the sounds cluster, and you will find parries and duels quickly.
- 4Start parries from the opponent's first moveIf you keep only the moment of the parry, viewers cannot see what you blocked. Start when the opponent begins the attack and end when your counter finishes so the timing makes sense. For grapple ambushes, include your position right before hooking so the distance comes through.
- 5Trim in the library and pick an aspect ratioSet a start and end point with trimming in the app library. Parries and Ultimates that last a few seconds look good in phone-friendly 9:16, while grapple chases and final fights that use a lot of terrain fit 16:9. When trimming finishes, a dor.gg link is created.
- 6Send the hero and weapon combo to your teamWhether a teammate can copy a play depends on which hero and weapons you used. When you paste the link into your team chat, add one line with the hero name and weapon combo, and they can try it in their next match.
What to keep for each move, and how to cut it
| Move or situation | Cue to look for in the recording | Length and aspect ratio |
|---|---|---|
| Parry counter | Clashing blades followed by you switching to offense | 10 to 15 seconds from the opponent's attack, 9:16 |
| Grappling hook ambush | The camera swings hard as you fly at an enemy | 15 to 20 seconds from just before hooking, 16:9 |
| Wall run and parkour chase | Chasing an enemy over buildings and slopes | 20 to 30 seconds from the start of the chase, 16:9 |
| Melee one-on-one | Trading combos until one side goes down | 30 seconds to 1 minute from the first hit, 16:9 |
| Ranged pressure, melee finish | Firing a ranged weapon, then switching to melee to end it | 20 to 40 seconds from the first shot, 16:9 |
| Hero Ultimate | The Ultimate animation as you push enemies back | About 15 seconds from just before activating, 9:16 |
| Last one standing | Taking down the final opponent and winning | About 1 minute, from the last fight to the result screen, 16:9 |
Before you send a NARAKA move clip
- The parry clip includes the opponent starting the attack.
- The grapple ambush clip shows where you were before hooking.
- Waiting in the lobby while picking heroes and weapons is trimmed out.
- Short moves are in 9:16, and long chases and final fights are in 16:9.
- You confirmed well over 20GB of free drive space before playing several matches.
- You opened the link once to check that blade sounds and voices come through.
How DOR captures NARAKA: BLADEPOINT
DOR is a free Windows desktop app. NARAKA: BLADEPOINT became a supported game in the October 2026 app update: launch the game and DOR detects it, then records your whole session as one mp4 until you exit. You can turn whole-session recording on or off per game in settings, and on PCs with an NVIDIA graphics card, NVENC hardware encoding is the default. Trim a section in the app library to create a dor.gg link, and the person you send it to opens it in a phone or PC browser without installing anything. To polish a parry or Ultimate into a vertical short, see making vertical game videos. To join top moments from several matches into one video, DOR Studio runs with no install and lets you merge videos and add effect templates and background music. The browser clip editor guide shows how.


