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Send NARAKA: BLADEPOINT Parry Clips (2026): Trim Grappling Hook Ambushes and Last-One-Standing Wins and Share Them With Your Team as a Link

NARAKA: BLADEPOINT gameplay art with a phone playing the clip and a dor.gg share link
Image source: NetEase Games · NARAKA: BLADEPOINT Steam store screenshot
Key takeaways
  • DOR records NARAKA: BLADEPOINT as a whole-session recording, so recording does not stop when a match ends and everything stays in one video until you close the game.
  • Because the game is built around melee, a dense run of clashing blades marks a fight, and a parry only makes sense if the clip starts when the opponent begins the attack.
  • Trim short parries and Ultimates in 9:16 and grapple chases or final fights in 16:9, then send a dor.gg link your team can watch in a browser with no app.

NARAKA: BLADEPOINT is a battle royale where blades and spears come before guns. A perfectly timed parry turned into a counter, a grappling hook swing onto an enemy on a rooftop, or a hero Ultimate that pushed back two players at once is over in seconds and hard to explain in words. Showing it as a video is faster for the teammates and friends you play with. This guide covers one method only: record NARAKA: BLADEPOINT with DOR, find those moments in a recording that spans many matches, trim them, and send them as a dor.gg link. It also covers where to start and how long to cut for each move, from parries to grapples to Ultimates.

Recording keeps going after a match ends

DOR saves NARAKA: BLADEPOINT as a whole-session recording. Everything from launch to exit lands in one video: picking heroes and weapons in the lobby, entering a match, the fights, and the result screens. Matches are not saved separately each time one ends. DOR also does not detect takedowns or parries to build clips, so you find each scene in the recording and cut it out with trimming. With moves that last a few seconds, starting the clip one second late can ruin it, so learn the basics of picking start and end points in how to trim game clips first. Back-to-back matches grow the recording quickly, and recording stops automatically once free space falls below 20GB.

From many matches to one clip for your team

  1. 1Launch NARAKA with DOR runningDOR is a free Windows app that detects NARAKA: BLADEPOINT when you launch it and starts recording automatically. If you talk with your team on voice, connect your mic. Clashing blades and your mic end up in the same video.
  2. 2Use the lobby as the boundary between matchesOpen the recording in the library and scrub the timeline. Each time a match ends, you pass the result screen and return to the lobby. Remember which match of the night the moment came from, then count lobby screens to jump straight to it.
  3. 3Find fights where blade sounds clusterNARAKA is built around melee, so stretches with fighting are full of weapons clashing back to back. Skip the quiet traveling sections and play from where the sounds cluster, and you will find parries and duels quickly.
  4. 4Start parries from the opponent's first moveIf you keep only the moment of the parry, viewers cannot see what you blocked. Start when the opponent begins the attack and end when your counter finishes so the timing makes sense. For grapple ambushes, include your position right before hooking so the distance comes through.
  5. 5Trim in the library and pick an aspect ratioSet a start and end point with trimming in the app library. Parries and Ultimates that last a few seconds look good in phone-friendly 9:16, while grapple chases and final fights that use a lot of terrain fit 16:9. When trimming finishes, a dor.gg link is created.
  6. 6Send the hero and weapon combo to your teamWhether a teammate can copy a play depends on which hero and weapons you used. When you paste the link into your team chat, add one line with the hero name and weapon combo, and they can try it in their next match.

What to keep for each move, and how to cut it

Move or situationCue to look for in the recordingLength and aspect ratio
Parry counterClashing blades followed by you switching to offense10 to 15 seconds from the opponent's attack, 9:16
Grappling hook ambushThe camera swings hard as you fly at an enemy15 to 20 seconds from just before hooking, 16:9
Wall run and parkour chaseChasing an enemy over buildings and slopes20 to 30 seconds from the start of the chase, 16:9
Melee one-on-oneTrading combos until one side goes down30 seconds to 1 minute from the first hit, 16:9
Ranged pressure, melee finishFiring a ranged weapon, then switching to melee to end it20 to 40 seconds from the first shot, 16:9
Hero UltimateThe Ultimate animation as you push enemies backAbout 15 seconds from just before activating, 9:16
Last one standingTaking down the final opponent and winningAbout 1 minute, from the last fight to the result screen, 16:9

Before you send a NARAKA move clip

  • The parry clip includes the opponent starting the attack.
  • The grapple ambush clip shows where you were before hooking.
  • Waiting in the lobby while picking heroes and weapons is trimmed out.
  • Short moves are in 9:16, and long chases and final fights are in 16:9.
  • You confirmed well over 20GB of free drive space before playing several matches.
  • You opened the link once to check that blade sounds and voices come through.
If you keep getting parried, trim the moments where you were blocked and send those to your team too. Looking together at when your attack got countered makes it far easier to fix your timing for the next match than watching only the plays that worked.

How DOR captures NARAKA: BLADEPOINT

DOR is a free Windows desktop app. NARAKA: BLADEPOINT became a supported game in the October 2026 app update: launch the game and DOR detects it, then records your whole session as one mp4 until you exit. You can turn whole-session recording on or off per game in settings, and on PCs with an NVIDIA graphics card, NVENC hardware encoding is the default. Trim a section in the app library to create a dor.gg link, and the person you send it to opens it in a phone or PC browser without installing anything. To polish a parry or Ultimate into a vertical short, see making vertical game videos. To join top moments from several matches into one video, DOR Studio runs with no install and lets you merge videos and add effect templates and background music. The browser clip editor guide shows how.

FAQ

FAQ

Does recording stop when a NARAKA match ends?

No. DOR detects the game when you launch it and records from launch to exit as one video. Recording continues when you return to the lobby after a match, and the lobby screen actually becomes a handy marker between matches.

Can I cut just a parry counter into a short-form clip?

Yes. With trimming in the library, set the range from the moment the opponent starts the attack to the end of your counter, then choose 9:16 as the output ratio. When it finishes, you can send it right away as a dor.gg link.

Can I stitch top moments from several matches into one video?

Yes. Trim a scene from each match, then join them in DOR Studio in your browser, add effect templates and background music, and download the mp4 or share it as a link.

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Get started with DOR

After DOR detects the game, press one hotkey to save the moment you choose as a clip