The Outlast Trials is a game you remember as much for the voices of the people playing with you as for what is on screen: the moment a pursuer appears at the end of a hallway and everyone scatters, holding your breath in a locker while an enemy walks past the slats, or the relief of finally reaching the exit. This guide covers one method only: record The Outlast Trials with DOR, find those scenes in a recording that spans several runs, trim them, and send them to friends as a dor.gg link. The moments worth keeping differ between solo play and two- to four-player co-op, and there are a few things to watch for when sending to friends who cannot handle horror, so this guide covers those as well.
The whole session is recorded, not each run
DOR saves The Outlast Trials as a whole-session recording. Everything from launch to exit lands in one video: getting ready in the lobby, several Trials and MK-Challenges, and the result screens. DOR does not detect jump scares or successful escapes to build separate clips, so you find each scene in the recording and cut it out with trimming. Reactions are half the fun here, so make sure your own voice is captured properly; recording game sound and mic together covers what to check. Back-to-back runs grow the file, so remember that recording stops automatically once free space falls below 20GB.
From a scream to a short and a link
- 1Tell your squad you are recordingThe fun of co-op horror is everyone's reactions, so a clip you share may include a friend's voice or name. Let them know you are recording before the run starts and agree loosely on what is fine to send around, so passing the video along later is never awkward.
- 2Launch the game with DOR and your mic onDOR is a free Windows app that detects the game on launch and starts recording. Game audio and your mic go into the same video, so do a short test recording before the first run to make sure your voice is not buried under the game sound.
- 3Jot down only when the scream happenedThere is no time to take notes during a trial, so when you are back in the lobby, write down on your phone roughly when the biggest scare of that run happened. One line per run adds up, and later you can find it fast even in a recording several hours long.
- 4Use trial starts and result screens as landmarksOpen the recording in the library and drag through the timeline, and you will see lobby scenes, trial starts, and result screens repeat. Match which run it was with the time you noted to jump inside that run, then scrub with sound on and look for the spot where voices suddenly get loud.
- 5Start a jump-scare clip a few seconds earlyIn the library's trim tool, start a scream clip not at the scare itself but a few seconds before, in the quiet hallway where nothing seems about to happen, so the viewer jumps too. Pick 9:16 for anything meant as a short and 16:9 for scenes like escapes where the whole situation needs to be visible. When the trim finishes, a dor.gg link is created.
- 6Add a one-line warning depending on who gets itFor the squad that played with you, the link alone brings the night back. When sending to a friend or family member who is not great with horror, add one line first saying there is a jump scare, so they can brace themselves before opening it.
What to trim in each kind of crisis, and the best ratio
| Crisis | Moment to keep | Best ratio |
|---|---|---|
| Chased by a pursuer | Rounding corners and barely losing them | 9:16, about 20 seconds |
| Hiding in a locker | Holding still while an enemy walks right past | 16:9, from before they pass until the end |
| Jump scare | Everyone screaming at an appearance nobody saw coming | 9:16, from a few seconds before the scare |
| Using a tool | Stunning or blinding an enemy to save a teammate | 1:1, short |
| Saving a teammate | Running to a downed friend and getting them back up | 16:9, from the moment you start running |
| Escaping the trial | Everyone reaching the exit and catching their breath | 16:9, about 1 minute |
Before sending a horror reaction clip
- I told my squad I was recording and checked that sharing is okay.
- I made a short test recording before the first run to check my mic.
- After each run, I noted roughly when the biggest scare happened.
- The jump-scare clip starts with a few quiet seconds before the scare.
- I confirmed the drive has comfortably more than 20GB free before playing several runs.
- I warned anyone who dislikes horror that the clip has a jump scare.
How DOR records The Outlast Trials
DOR is a free Windows desktop app. Since an app update in October 2026, The Outlast Trials is a supported game: DOR detects it on launch and records the whole session as a single mp4 until you close it. You can turn whole-session recording on or off per game in settings, and PCs with an NVIDIA graphics card use NVENC hardware encoding by default. Trim a section in the app library to create a dor.gg link, and the viewer can watch it with no install, even in a phone browser. For framing tips when turning clips into vertical shorts, see making vertical game videos. To combine screams from several runs into one video with text on top, use DOR Studio, covered in the browser clip editor, to merge videos and add effect templates and background music.


