The Witcher 3: Wild Hunt is a solo game, but it is full of moments you want to tell someone about afterward: following a notice board contract to a monster's nest and clearing it out, a single line of dialogue that changes a character's fate, or a Gwent match you flipped at the last moment. This guide covers one method only: record The Witcher 3: Wild Hunt with DOR, find that scene in a long play session, trim it, and send it to a friend as a dor.gg link. Since this is a story-driven game, a clip for a friend who has not played yet needs a very different cut than one for a friend who has seen the ending, so the guide also covers how to handle spoilers.
Record the whole session, share a single scene
DOR saves The Witcher 3 as a whole-session recording. From loading your save after launch until you quit, everything goes into one video: riding Roach, trading with merchants, quest dialogue, and combat. DOR does not detect particular fights or choices to make separate clips, so you find each scene in the recording and cut it out with trimming. Many evenings in this game go to a single main quest that takes hours, so it helps to review recording long gameplay without stutter first to keep long recordings stable to the end. Also keep in mind that recording stops automatically when free space drops below 20GB.
From picking a story scene to sending it
- 1Check how far your friend has playedThe same scene can be a huge spoiler for a friend who has not started and a welcome talking point for one who has seen the ending. Decide who you are sending it to before opening the recording, and ask which region they have reached; the range you need to cut becomes obvious.
- 2Load your save with DOR runningDOR is a free Windows app that detects the game when it launches and starts recording. Even in a solo game, connect a microphone if you want to add commentary as you play; game audio and mic are recorded into the same video.
- 3Remember the time just before a choice appearsIn story-changing conversations, the key moment is when the choices appear at the bottom of the screen. When a tough one comes up, glance at your phone's clock. For contract fights, the time you reached the monster's nest is easier to find than the time you took the job from the notice board.
- 4Use loading screens as scene boundariesAs you scrub through the recording in the library, the loading screens from loading a save or fast traveling stand out. They mark where the region or quest changes, so find the loading screen nearest your noted time and the scene you want is usually within a few minutes after it.
- 5Decide between outcome only and the full conversation, then trimIn the library's trim tool, if spoilers are a concern, start just before the choice screen and keep only the reaction right after you pick. For friends who finished the game, include the conversation leading up to it. Landscapes and combat suit 16:9, and you can pick 9:16 for friends watching on a phone. When the trim finishes, you get a dor.gg link.
- 6Paste the link with a one-line spoiler noteFor a main quest scene, write only which region and quest it is from before the link, and leave the outcome out. For friends who already finished, adding a quick question about what they chose turns the clip into the start of a conversation.
Spoiler risk by type of scene
| Scene type | What to show | Spoiler risk |
|---|---|---|
| Witcher contract | Figuring out a monster's weakness and taking it down | Low, fine to send to anyone |
| Sign combat | Knocking an enemy down with Aard and finishing with Igni | Low |
| Gwent | A final round turned around by a single card | Low |
| Scenic travel | Riding Roach across a field at sunset | None |
| Main quest choice | The moment you choose and the reaction right after | High, only for friends who finished the game |
| Expansion story | A memorable scene from Hearts of Stone or Blood and Wine | Medium, check the viewer's progress |
Before sending a Witcher 3 scene
- I checked whether my friend has already finished this quest.
- The choice clip runs through the reaction right after the decision.
- The contract clip starts when the monster first appears.
- My message with the link does not give away the quest outcome.
- I confirmed the drive has comfortably more than 20GB free before a long quest.
- I opened the link once to confirm dialogue and music come through clearly.
How DOR records The Witcher 3
DOR is a free Windows desktop app. Since an app update in October 2026, The Witcher 3: Wild Hunt is a supported game: DOR detects it on launch and records the whole session as a single mp4 until you close it. You can turn whole-session recording on or off per game in settings, and PCs with an NVIDIA graphics card use NVENC hardware encoding by default. Trim a section in the app library to create a dor.gg link, and the viewer watches in a browser without installing anything. To combine several contract fights into one video or put a short caption over a scene, use DOR Studio, covered in the browser clip editor, to merge videos and change the aspect ratio. If you want background music to set the mood, adding music to game videos explains how to handle copyright and volume.


