Yes, in a limited way: Riot's support document dated May 31, 2026 says VALORANT has systems to detect inappropriate communication, typed or spoken, and that audio files are always preserved for at least 24 hours, then longer if the conversation is reported or penalized. The same document says the voice evaluation software is designed to keep only interactions that break the Terms of Service, so it is not a copy of your match that you can replay. If you want your own calls for review, you have to record them yourself, and the in-game Replay will not do it for you: Riot's Replay FAQ says it does not record text or voice chat, and our VALORANT replay guide covers the match replay itself. Everything below reflects the official pages as checked on October 2, 2026, and Riot can change these rules.
Riot voice evaluation vs recording it yourself
| Question | Riot voice evaluation (per Riot's pages) | Your own recording |
|---|---|---|
| Why it exists | Detects and preserves interactions that break the Terms of Service, which can lead to a Comms Restriction or heavier penalties | Lets you review your own calls later. It has no effect on reports or penalties |
| How long audio is kept | Audio files: at least 24 hours regardless of reports, 7 days after a report, 2 years after a penalty | Until you delete the file. Storage and privacy are your responsibility |
| Transcripts | Created only when a conversation is reported or a violation is detected and penalized. Kept 2 years in NA, LATAM, EU, EMEA and Other, 7 years in BR | None, unless you take notes yourself |
| Can you get a copy | Account data requests list voice recordings where supported, but for most games they are generally blank, incomplete or absent | Yes, the file is on your PC, if teammates' voices were actually captured (test first) |
| Opting out (older notices) | Depends on region per an older Riot announcement: an in-client notice may appear. Riot's 2023 notice says turning off voice chat prevents your voice from being recorded | Your choice, but other people's voices are involved, so ask them first |
| What it proves | Riot does not promise a report outcome. The report path is in-game Career > match > right-click name > Report | No claim that any recording is accepted as evidence |
Bottom line: Riot's voice retention is built for violations, not for replaying your match
As of October 2, 2026, the safest reading of Riot's documents is a narrow one. Voice evaluation exists to detect and preserve rule-breaking communication, it is not a service for players to retrieve their own match audio, and Riot's older Privacy Notice highlights (dated November 28, 2023) say it is not actively listening to voice chat and may review voice logs only when disruptive behavior is reported. Do not read more into it than that. An older Riot announcement also says that, depending on your region, an in-client notice about opting out of recording may appear, but we could not confirm from approved official pages which regions use it today. The only copy you control is a recording on your own PC. The general method for capturing game sound and your microphone together is in our guide to recording game audio with your mic; the sections below add what is specific to VALORANT voice.
How to keep your team calls for review
- 1Check VALORANT's own voice settings — Open Settings > Audio > Voice Chat in the client. Riot's troubleshooting page (dated May 25, 2026) lists Output Device and Input Device, a Loopback Test for your mic, and separate Party Voice Chat and Team Voice Chat options. Both are on by default after install and both default to push-to-talk, with U for party and V for team. Fix problems here first, because a recording cannot capture a mic that VALORANT itself does not hear.
- 2Confirm Windows lets desktop apps use the mic — In Windows 11, go to Start > Settings > Privacy & security > Microphone, turn on Microphone access and Let apps access your microphone, and make sure Let desktop apps access your microphone is on, since desktop apps have no per-app switch. Riot's page also says your main mic should be the Default Device in Sound > Recording, and your headset or speakers the Default Device in Playback.
- 3See what OBS captures by default — According to OBS's Quick Start Guide, OBS Studio captures desktop audio and the microphone by default, and the Audio Mixer's volume meters show whether each is live. If a meter stays flat, choose the device under Settings > Audio.
- 4Run a short test with a teammate talking — Ask a friend to join your party, talk for about a minute, stop the recording and play it back. The official OBS pages do not state whether VALORANT teammate voice lands on Desktop Audio by default, so your own test is the only reliable answer: both your voice and your friend's should be audible. If you use OBS's Application Audio Capture source (OBS 28 or later, on Windows 10 version 2004 or newer, or Windows 11), OBS advises setting the global Desktop Audio to Disabled to avoid echo, and notes that some apps are not compatible with it.
- 5Split tracks only if you plan to edit — Ordinary video players play one audio track at a time. Only if you plan to edit, OBS's Multiple Audio Track Recording Guide says to give each source its own track in Advanced Audio Properties and enable those tracks in Settings > Output; for a video you will upload unedited, send every source to track 1.
- 6Review the call with written questions — Ask the same few questions every time: which call came late, when did information conflict, where did people talk over each other, and what would you say differently next time. Write timestamps yourself in a notes file. The point of the review is your own communication, not proving what someone else said.
Before you record other people's voices
- Tell your party or team that you are recording, and stop if anyone objects. Consent rules differ by place, and this is not legal advice, so check the rules where you live.
- Read Riot's Terms of Service and Privacy Notice yourself. This article could not verify what they say about personal recordings.
- Do not post or share a file containing other people's voices, names or personal details without their agreement, and trim it to the part you need.
- Do not assume a recording will be accepted as evidence. Reports go through the in-game Career > match > right-click name > Report path, and Riot's pages promise no outcome.
- Nothing here means Riot approves any recording app, so check Riot's official guidance yourself before using one.
- Store files where only you can open them, and delete the ones you no longer need.
What DOR handles when you record voice comms
DOR is a free Windows app that detects supported games on its own, so for VALORANT you do not start a recording by hand each match: it saves full matches as mp4 and also creates automatic highlight clips, including rounds. It can record game sound and your microphone at the same time, which suits call review, and on NVIDIA graphics cards it uses NVENC hardware encoding by default. VALORANT on DOR lists what is supported. DOR does not replace Riot's voice evaluation and has no effect on reports, and whether teammates' voices end up in the file depends on your setup, so confirm it with the test above. Trimming a section in the in-app library lets you keep only the part you need; because the file contains other people's voices, do not share it through a dor.gg link without their agreement. If you plan to edit game sound and mic separately, read separating game audio and mic tracks.
Official sources checked on October 2, 2026
Retention periods and the detection statement come from Riot's Comms Restrictions and Audio Retention page (dated May 31, 2026). The Replay claim comes from Replays: Everything You Need to Know (published September 16, 2025), and menu names from VALORANT Voice Chat Troubleshooting (dated May 25, 2026). Also consulted, named here without links: Riot's Requesting Your Account Data page, its Privacy Notice and ToS Highlights page (November 28, 2023), the VALORANT Voice Evaluation Update announcement (an older beta-era post), Microsoft's microphone permission page, and OBS's Quick Start, Multiple Audio Track Recording and Application Audio Capture guides. Check the dates yourself, since Riot may change these pages.


