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Delta Force sensitivity: find yours with a 1-minute browser test

Menu screen of the browser sensitivity range opened with the Delta Force profile. Above a mint accent line are the Start test, Free fire, Settings and Records buttons, with the current weapon, sensitivity, DPI and cm/360 shown.
Key takeaways
  • The range uses Delta Force's turn rate (0.022°/count by community convention) and a 90° horizontal FOV, and the 1-minute test tallies kills, accuracy, headshot rate and overshoot/undershoot.
  • When overshoot or undershoot exceeds 60%, it suggests a sensitivity adjusted by 10%; repeat 2–3 times the same day and put the value that keeps coming up into the game.
  • Delta Force's sensitivity range, default and turn constant come from converter sites rather than official documentation, so treat the cm/360 table as a reference and confirm the final value in the game.

Delta Force sensitivity is set under Settings > Keyboard & Mouse > Sensitivity > Mouse Sensitivity with two decimal places, and one community converter lists a 0.1–10 range with a default of 1.0 while another lists 0.5–5 with a default of 2, so neither the range nor the default is officially confirmed. The range above lets you test the value you use there in one minute, because it reproduces Delta Force's mouse turn rate and field of view in the browser. Enter your sensitivity and DPI the way you would in the game settings, pick a weapon and kill targets for one minute. You get a score (kill count), accuracy, headshot rate and the average time from a target spawning to its kill, and the range tracks whether your crosshair overshot or stopped short of targets to suggest a sensitivity 10% lower or higher. It needs mouse lock and WebGL2, so it opens only in Chrome or Edge on PC, with no install or login. How it works and the profiles for other games are covered in the browser sensitivity range guide.

What the range matches in Delta Force and what it does not

The range matches the five items below to Delta Force. Keep in mind that the developer has not published a sensitivity formula or movement speeds for Delta Force, so the turn rate is the value community converter sites share, and the movement speed and armor are approximations made for the range. For reference, the game's official site uses the title Delta Force, which is also the name used throughout this article.

ItemDelta ForceRangeNotes
Turn rateNot published · converter sites use 0.022°/count × sensitivity0.022°/count × sensitivityCommunity estimate, same ratio as CS2
Field of viewDefault FOV slider, default 90 · max 120Horizontal 90° (fixed 16:9)The default of 90 rests on a single converter site, so the evidence is thin
Movement speedNo m/s figures publishedRun 5.5 m/s · walk 3.03 m/sApproximation for the range
Bot HP · armorSoldiers 100 HP (Warfare); Operations uses durability-based armor100 HP · heavy armor option 150 HPHeavy armor is a simplified value
WeaponsDozens7: M4A1, AKM, Vector, SR-25, AWM, M870, Desert EagleDamage based on Warfare
Recoil and spread are simplified, and the figures are approximations from public wikis and community converter sites. Values not confirmed by official documentation are labelled as such in the text.

How to run the 1-minute Delta Force sensitivity test

  1. 1Enter sensitivity and DPIIn Settings > General, enter your mouse sensitivity exactly as it is in the game (for example 1.00) and type in your mouse DPI. DPI does not affect turning; it is only used to display eDPI and cm/360.
  2. 2Pick a weaponIn the Weapons tab, start with an automatic rifle such as the M4A1. Fire rate, magazine and damage are shown inside the tab, so choose the class you use most in the game.
  3. 3Start the testPress Start test in the menu and click the screen; the mouse locks and the 1-minute timer starts. Press the Fullscreen button first so you do not have to worry about the window edges.
  4. 4Kill targets for one minuteAim and kill targets as they appear. The Bots tab lets you change bot speed, bot movement and the number of targets at once, but keep the same conditions while you are comparing sensitivities.
  5. 5Read the resultWhen the timer ends, the Round result screen appears. Before the kill count and accuracy, look at the Overshoot / undershoot line and the sensitivity suggestion sentence below it.
  6. 6Repeat 2–3 times the same dayUse the Retry with suggested sens button to adjust one step and measure again. When the results converge on one value, put that value into the game.

Pressing ESC during a run pauses it and brings the mouse cursor back. Resume continues the run, and Quit discards that round without recording it. Settings are split into five tabs, General, Crosshair, Weapons, Bots and Audio & Video, and are saved in this browser, so the next time you open the range you can keep measuring with the same combination.

How to read the result screen

  • Accuracy: hits divided by shots fired. A weapon like the Vector, which fires 1,091 rounds per minute, tends to show low accuracy, so compare only runs with the same weapon.
  • Headshot rate: the share of your hits that struck the head. It generally rises as you lower sensitivity, but lower it too far and your Avg kill time grows.
  • Avg kill: the average time from a target appearing to its kill. It is the number that best shows what you gain or lose when you change sensitivity.
  • Spawn → first shot avg: the time from noticing a target to firing the first shot, which mixes reaction time with how fast you move your aim.
  • Shots per kill: the rounds spent on one target. The M4A1 deals 20 body damage, so a 100 HP bot takes 5 body hits, or 3 if every hit lands on the head (38); look at how many more than that you used.
  • Overshoot / undershoot: for every target you kill, the range tracks horizontal error while you were aiming and counts it as overshoot when the crosshair passed the target and undershoot when it stopped short. When one side exceeds 60%, it suggests a sensitivity 10% lower or higher; with fewer than 5 samples it only tells you the sample is too small.
  • Missed targets: targets that vanished before you killed them. Raising Bot speed to Hard makes targets disappear sooner and pushes this number up, so leave bot speed alone while you compare sensitivities.
Compare only results from 2–3 runs on the same day with the same weapon and bot settings. Changing DPI midway changes your eDPI and makes earlier records incomparable, so keep DPI fixed for the whole session.

Delta Force's sensitivity system and cm/360 conversion

Delta Force's mouse sensitivity lives under Settings > Keyboard & Mouse > Sensitivity > Mouse Sensitivity, with separate horizontal and vertical sensitivity multipliers (default 1.00) below it. Values take two decimal places. The slider range and default are not confirmed by official documentation. Community converter sites disagree with each other, listing 0.1–10 (default 1.0) and 0.5–5 (default 2); since media guides recommend values like 5–8, the range uses 0.1–10 with a default of 1.00.

Turn rate is calculated as 0.022° per count × sensitivity. This constant is a community estimate shared by three converter sites, and the developer has never published it. It means the sensitivity numbers map 1:1 to CS2, which uses the same 0.022, so if you play CS2 you can enter the value you used in the CS2 sensitivity range as is.

cm/360 = 2.54 × 360 ÷ (DPI × sensitivity × 0.022)

The distance on the pad needed to turn a full 360°. The 0.022°/count figure comes from community converter sites and is not confirmed by official documentation.

Mouse sensitivityeDPI (800 DPI)cm/360Feel
1.00800about 52.0 cmConverter-site default, on the low side
1.501,200about 34.6 cmMedium
2.001,600about 26.0 cmOn the high side
Based on 800 DPI and 0.022°/count. If you use a different DPI, find the value that gives the same cm/360 with the sensitivity & DPI converter.

ADS sensitivity rules

Delta Force's aim-down-sights sensitivity is monitor-distance based by default. The setting names guides list are ADS Sensitivity Type = MDV Only, Monitor Distance Coefficient 1.33 and ADS Sensitivity Multiplier 1.00; switching the type to per-magnification brings up a table where each magnification, 1x dot, 1.25x, 1.5x, 2x, 2.5x, 3x, 3.5x, 4x, 6x and 8x, takes its own multiplier (default 1.00). Whether 1.33 is the factory default is not confirmed by official documentation. The range does not reproduce this system; it applies the single Scoped sensitivity multiplier (default 1.0) from the General tab to right-click aiming, so the feel at 6x on the AWM can differ from the game. The monitor-distance math per magnification is the same as in the PUBG scope sensitivity calculator.

Delta Force weapons in the range

Weapon figures approximate published values for Warfare mode. Reload times are not published anywhere, so they are estimates for the range, and head damage is back-calculated from multiplier changes in the patch notes (1.9x for rifles and SMGs, 2.1x for the SR-25, 2.2x for the Desert Eagle).

NameFire rate (rpm)MagazineReload (s)Head · body damageADS zoom
M4A1800302.338 · 201x
AKM600302.549 · 261x
Vector1,091172.038 · 201x
SR-25364102.474 · 351x
AWM3553.6100 · 1006x scope
M8707463.3456 · 240 (8 pellets combined)1x
Desert Eagle20771.9110 · 501x
Reload times are estimates because no public data exists. The AWM's 6x reflects a commonly used scope, not the stock sight.

For one-tap practice, the Desert Eagle and SR-25 fit best. The Desert Eagle kills a 100 HP bot with one head hit (110) and the SR-25 with a head hit plus a body hit (74 + 35), so your headshot rate becomes your score. Do spray practice with the M4A1 and AKM and watch whether shots per kill drops to around 5–6 on the M4A1. For flick practice, use the AWM with bot movement on and more targets at once, and check the Overshoot / undershoot line to see whether your horizontal flick passes or stops short of the target before you open the scope.

Limits of a browser range and how to compensate

  • Raw input: the range requests raw input through pointer lock, but if the browser refuses, OS acceleration gets mixed in. If a raw input warning appears in the menu, turn off Enhance pointer precision in Windows and reopen the page.
  • Input timing: browsers batch mouse events per frame, which shrinks the benefit of a 4,000–8,000 Hz mouse. It does not affect sensitivity comparisons, but fine tracking can feel rougher than in the game.
  • No recoil patterns: the range does not reproduce the unique recoil path of a weapon like the AKM, only a simplified recoil amount and spread. Practice recoil control in the in-game range.
  • Accuracy while moving: turning on the Movement & firing error option makes the crosshair bloom, but there is no speed difference by operator ability or weapon weight.
  • Field of view: fixed at a single 16:9 horizontal 90°. If you play at 100–120 in the game, on-screen movement looks smaller at the same sensitivity, so carry the range result over but confirm it once more in the game.
  • How to compensate: use the range to decide the direction, up or down, and do the final fine-tuning in the game while keeping the same cm/360.

Verifying in real matches after setting sensitivity: DOR

The fastest way to check whether the sensitivity you set in the range also works in real matches is to record them. When DOR detects Delta Force, it records your matches automatically, and you can save a clip of any moment with a single hotkey. Trim clips in the browser editor and share them with a dor.gg link. It is free and runs on Windows. Rewatching your fights shows whether your crosshair passes or stops short of targets, the same way the range's overshoot / undershoot count does. Support details are on the Delta Force recording page.

DOR Clips

Delta Force clips on DOR

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Delta Force videos recorded and posted by DOR users. Tap one to play it on dor.gg.

FAQ

FAQ

Can I trust the range results as they are

Trust them for direction and confirm the absolute value in the game. The 0.022°/count turn constant is a community estimate and the recoil and movement speeds are approximations, so the right approach is to repeat 2–3 times on the same day and only put the value that keeps coming up into the game.

How do I convert to another game's sensitivity

Match by cm/360. Sensitivity 1.00 at 800 DPI is about 52 cm, so find the value that gives the same cm/360 in the other game with the sensitivity & DPI converter. Converter sites explain that CS2 uses the same 0.022 constant, so the number carries over as is.

Does it work on mobile

No. It needs mouse lock and WebGL2, so it opens only in Chrome or Edge on PC. In-app browsers such as the ones inside Discord or messaging apps also block mouse lock, so use the Open in a new window button to launch Chrome or Edge.

Why is there no recoil

Because the range does not reproduce per-weapon recoil paths, only a simplified recoil amount and spread. If recoil mixed into the sensitivity comparison, it would blur the overshoot / undershoot count, so it was left out on purpose. Practice recoil control in the in-game training range.

What sensitivity range do Delta Force pros use

There is no official data or verified compilation of pro settings, so this article does not give a number. Media guides vary widely, recommending 1.0 at 800 DPI as a starting point or high values like 5–8. Measuring your own value in the range is more accurate.

How should I set Delta Force ADS sensitivity

Guides list ADS Sensitivity Type = MDV Only, Monitor Distance Coefficient 1.33 and ADS Sensitivity Multiplier 1.00 as the baseline, though no official document confirms that 1.33 is the shipped default. Monitor distance matching keeps the mouse movement needed to bring the crosshair to the screen point the coefficient defines the same across magnifications, so set your hip-fire sensitivity first and change the per-magnification values (default 1.00) only if a specific scope feels off. This range applies a single Scoped sensitivity multiplier, so do per-scope fine-tuning in the game.

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