Rocket League records automatically once DOR is installed: launch the game and the AI takes over. You no longer need to hit Save Replay at the end of every game. DOR is already rolling before the first kickoff countdown, and a whole late night ranked grind, all the way to the last overtime, ends up in one video. Rocket League replays are match data that a video player cannot open, but DOR keeps the screen you actually saw as a video file, so the aerial you just scored can be trimmed and sent right away. This guide covers recording Rocket League on PC in order: getting ready, checking that recording is running, clipping goals, finding them again, building montages and Shorts, and sending links to your teammates.
- Keep any number of five minute games in one video, from the first kickoff to the last goal.
- Save an air dribble finish, a backboard double tap or a goal line jump save as separate clips.
- Use AI Voice Notes to find duo or trio calls like 'no boost, rotating out' and review the moment your rotation fell apart.
- Collect the goals from your rank up night into one montage with AI Highlight.
- Send the flip reset you just scored to your team's Discord channel with a single dor.gg link.
Before you record Rocket League: install and recording mode
Rocket League games last five minutes and you rarely play just one, so full session recording suits it far better than starting and stopping a capture every match. DOR is a free Windows app and never puts a watermark on your videos. Every game you play while Rocket League is open joins one video, which means even a game you forgot to save a replay for is on file. If you want to know where in game replays are stored and how to turn them into video, read Rocket League replay folder and replay to video. The table below lists what to know before you record Rocket League.
| Item | For Rocket League | Notes |
|---|---|---|
| Install | DOR, free Windows app | No watermark, and setup takes about a minute |
| Game version | Rocket League for Windows PC | DOR records the match exactly as it appears on your PC |
| Recording mode | Full session recording | Ranked, casual and private matches stay in one video until you quit |
| Relation to in game replays | A separate video file | Games you never saved a replay for are still in the DOR recording |
| Resolution and frame rate | 1080p at 30fps by default, 60fps available | 60fps is recommended for smooth ball paths and car rotation |
| Storage | About 30MB for a 30 second 1080p clip | 60fps raises file size, so check free space before a long grind |
Record Rocket League with DOR: step by step
- 1Install DORDownload DOR, install it and leave it running. It is free, so there is no payment step, and there is nothing else to prepare whenever you start Rocket League. Do it once before your ranked session and you are set.
- 2Launch Rocket LeagueStart Rocket League the way you normally do. When DOR detects the game, recording begins from the main menu, even while you are tweaking your car in the garage. Whether you warm up in free play or queue straight into ranked, recording is already running.
- 3Check recording before the first kickoffBefore the first countdown, open the DOR app once and confirm the recording is in progress. If the game is not picked up, follow what to do when the recorder does not detect your game. After that, the recording carries on through every game and every requeue.
- 4Clip the goal right after it goes inWhen you finish an air dribble or stop a shot on the line with a jump save, press the clip save shortcut while the goal explosion plays. Everything from the moment you went up the wall to the finish is stored as a separate clip.
- 5Quit and open My ClipsWhen you are done for the night, close Rocket League. The full session video and every goal clip you saved appear together in My Clips in the DOR app, ready to play without digging through the replay list or the Demos folder.
Find your recordings
Open your recordings from My Clips in the DOR app, also called the library. Each time you open and close Rocket League becomes one session, and goals or saves you grabbed with the clip save shortcut show up as their own clips. To find a specific goal in a long session, use two landmarks: the goal replay that plays after the ball crosses the line, and the next kickoff countdown. Once you find the right game, rewind from just before the countdown to the moment you put the ball in the air, and that is your start point. Set a start and an end to keep only that stretch, then export as 16:9, 9:16 or 1:1. The full walkthrough is in how to trim game clips. Like the videos you want to keep for good, such as your first flip reset or the winner in the game that ranked you up. When space fills up, older videos you have not liked are cleared first, so liked goals stay put.
Save the moments you want to keep
Even with the whole grind recorded, clipping goals on the spot is far easier than hunting for them later. Press the clip save shortcut and the last stretch of play is saved as a clip. The default length is 30 seconds, and you can choose 15, 30, 45 or 60 seconds in settings. Rocket League goals happen fast, so setting the length to 15 seconds keeps just the touch that sends the ball up through to the goal explosion. Good times to press it are right after an air dribble goal, right after a ceiling shot finished with a flip, right after you demo an opponent and score, and right after an overtime winner. For a goal that comes at the end of a long overtime scramble, bump it to 45 seconds so the saves before it are kept too. The shortcut and length settings are covered in saving the last few seconds instantly.
Find what was said with AI Voice Notes
Running ranked as a duo or trio means a nonstop stream of calls: 'I've got kickoff, stay back', 'no boost, rotating out', 'going up the wall, pass it'. DOR records game audio and your microphone together, and AI Voice Notes writes those calls onto the recording timeline as text. When you rewatch a game where the rotation broke down, find the moment right after someone said 'overtime, just don't whiff' in the timeline text and select it to jump there. You can also see whether two of you both went for a kickoff that only one of you called, which makes team reviews much more concrete. If your team talks over Discord, see recording Discord call audio to get the call into the recording as well.
Build a montage with AI Highlight
The goals you collect while climbing become one montage with AI Highlight. In the library, check your air dribble finish, the backboard double tap, the goal line jump save, the ceiling shot flip goal, the demo into a goal and the overtime winner, then select AI Highlight. DOR joins the checked moments into a single video. Pick only the goals from the night you ranked up and the whole session is summed up in one montage. If you would rather order the goals yourself, by time or by difficulty, see how to merge game clips.
Edit in DOR Studio
DOR Studio opens in your browser with nothing to install. Trim a goal down to the two seconds before the touch and add a shake zoom on the hit so the shot lands with impact. For goals that need a little context, like a flip reset, add a short text line such as 'ceiling touch into flip' and lay a background track underneath to set the pace. Export in 9:16 and you have the vertical format every Rocket League Shorts channel uses; between goals, try a punch zoom or a handheld effect to vary the rhythm. To keep the ball path inside a vertical frame, read recording games for vertical Shorts. When you are done, download the result as an mp4 or share it as a link straight away.
Share with a dor.gg link
Send trimmed goals as dor.gg links. Whoever opens the link plays it right in their browser without installing anything, so you can paste a fresh flip reset into your team's Discord channel or send 'that save from earlier' to a friend you queued with. An overtime winner features the whole team, so it belongs in the team channel, while an air dribble you finally landed in free play is better sent to a friend directly. Choosing and sending goal moments is covered in sharing Rocket League goal clips, and posting to Discord is covered in sharing clips on Discord.
Rocket League recommended settings and troubleshooting
If you play Rocket League at 144Hz or 240Hz, a GPU at the recommended spec keeps your high refresh rate while recording. You can start with the default 1080p at 30fps, but the ball and cars move so fast that 60fps makes aerial goals look far smoother. On a tighter PC, the lighter 720p/30fps mode keeps the load down. Fullscreen, windowed and borderless windows all record, so leave the game's display settings alone. Where anti cheat blocks game capture, DOR switches to monitor capture and keeps recording. DOR uses GPU hardware encoding, so its effect on your in game frame rate is small. It has no cheat features and never touches your game files or play data. If your frame rate wobbles while recording, see fixing FPS drops while recording.
| Symptom | What to check | Fix |
|---|---|---|
| The recording is a black screen | The display mode in the game's settings | DOR records fullscreen, windowed and borderless alike. If it is still black, follow [fixing fullscreen recording](fullscreen-recording-not-working) to switch to monitor capture. |
| Boost and goal explosion sounds are missing | Your Windows output device and DOR audio settings | Confirm which device the game plays through, then work through [fixing game recordings with no sound](game-recording-no-sound-fix). |
| In game FPS drops while recording | Recording frame rate and resolution, monitor refresh rate | GPU hardware encoding keeps the impact small, but if holding a high refresh rate is a struggle, switch to 720p/30fps mode. |
| A game is missing from the replay list | Whether you saved the replay on the end of match screen | Unsaved games are still in the DOR recording, so open that session in the library. |
| Worried a recorder could affect your account | How DOR works | DOR only captures the screen, has no cheat features and does not modify game files or play data. |


