Street Fighter 6 records automatically once DOR is installed: launch the game and the AI handles the rest. From the moment SF6 starts through Steam until you quit, character select, the VS screen, every round and every K.O. sequence run together in one video, so there is no record button to remember before a ranked set. SF6 replays are input data that only play inside the game, but a DOR recording is an mp4 you can trim and send to a friend right away. This guide covers the whole routine in order: getting ready, confirming the recording, saving key moments, finding a match among many, building highlight reels and combo videos, and sharing links.
- Keep a day of Ranked, Battle Hub and Training Mode in one video, from character select to the final K.O.
- Save a corner Drive Impact or a Perfect Parry punish as its own clip the moment it happens.
- Find couch coaching like 'corner, Drive Impact him' with AI Voice Notes and jump to that round.
- Join the Critical Art finishes and one pixel comebacks from the night you hit Master with AI Highlight.
- Cut a Drive Rush combo into a 9:16 video and send a dor.gg link instead of reading out a replay ID.
Before you record Street Fighter 6: install and recording mode
SF6 uses full session recording. Whether you play ten ranked matches or bounce between Battle Hub and Training Mode, one video keeps running while the game is open, and you never start a recording per match. DOR is a free Windows app and never adds a watermark. In game replays stop playing once a battle version update lands, but a DOR recording is a video file, so it stays watchable no matter the version. How CFN replays and the Battle Log work is covered in the SF6 replay guide. The table below lists what to check before your first recording.
| Item | For Street Fighter 6 | Notes |
|---|---|---|
| Install | DOR, free Windows app | No watermark on recordings or edits |
| Game version | Windows PC version on Steam | DOR records SF6 running on your PC |
| Recording mode | Full session recording | One video from the menus to exit, not split by match |
| Replays vs recordings | A DOR recording is an mp4 | Game replays are input data that stay in game, while recordings can be trimmed and shared |
| Display mode | Fullscreen, windowed and borderless all record | If game capture is blocked, DOR switches to monitor capture |
| Resolution and frame rate | 1080p at 30fps by default | Pick 60fps to review combos frame by frame, or the lighter 720p/30fps mode |
Record Street Fighter 6 with DOR: step by step
- 1Install DORDownload DOR and install it. Once setup finishes, DOR waits in the background for the game to start. If a promotion to Master is on the line in your next ranked session, install it before then.
- 2Launch Street Fighter 6Start Street Fighter 6 from Steam as usual. Recording begins as soon as DOR detects the game, so the title and menu screens at the start of the video are expected.
- 3Check that recording is runningAfter entering the Fighting Ground or the Battle Hub, glance at the DOR app once to confirm the recording is in progress. If the game is not picked up, follow what to do when the recorder does not detect your game. From then on, switching modes keeps everything in the same video.
- 4Save the clip right after the roundCornered a burned out opponent and landed a Drive Impact, or closed the round with a Critical Art? Press the clip save shortcut before the K.O. sequence ends. The last 30 seconds are stored as a separate clip.
- 5Quit and open My ClipsClose SF6 and the whole day lands in My Clips as one video, with the clips you saved alongside. The time you spent labbing combos in Training Mode is in that same video.
Find your recordings
Your recordings collect in My Clips in the DOR app, also called the library. Each time you open and close SF6 becomes one session, and anything you grabbed with the clip save shortcut appears as its own clip. To find a specific match inside a session, count the pre match VS screens and you know right away which match it was. Inside a match, find the K.O. sequence first and work backward: a Critical Art finish sits right before it, and combos or parries line up with big drops in the health bar. Set a start and an end point to trim, then export as 16:9, 9:16 or 1:1. Start a combo clip about a second before the first hit, from the moment you closed in with Drive Rush, so viewers see how you got in. The walkthrough is in how to trim game clips. Like the videos you want to keep, such as the set that locked in Master. When space fills up, older videos you have not liked are cleared first.
Save the moments you want to keep
Most fighting game highlights are over in seconds. Press the clip save shortcut right after one and the last stretch is saved as a clip. The default length is 30 seconds, and you can choose 15, 30, 45 or 60 seconds in settings. A Perfect Parry punish or a corner Drive Impact fits in 15 seconds, while a combo that starts with Drive Rush and ends in a Critical Art suits 30. A one pixel comeback, where the flow of the whole round matters, is better at 60 seconds so the clip starts while you were still behind. Make a habit of pressing it after the K.O. sequence and before the next round begins. To change the shortcut or length, see saving the last few seconds instantly.
Find what was said with AI Voice Notes
When a friend watches on Discord or labs with you, lines like 'he's in burnout, go in now', 'did you see that parry get read?' and 'had the SA3 but no meter' fly back and forth. DOR records game audio and your microphone together, and AI Voice Notes writes the conversation onto the recording timeline as text. To lab the round where your friend asked 'why didn't you parry that', select that line in the timeline and you land in that exact situation. To capture your friend's voice in the recording as well, see recording Discord call audio.
Build a montage with AI Highlight
The best moments from a promotion night deserve one video. In the library, check the corner Drive Impact, the Perfect Parry punish, the Drive Rush combo, the Critical Art finish, the one pixel comeback and the Master rank up, then select AI Highlight to join them into a single video. Build a ranked reel of comeback rounds only, or gather the combos from a single character. To place clips in match order yourself, see how to merge game clips.
Edit in DOR Studio
DOR Studio opens in your browser with nothing to install. One punch zoom as the Critical Art connects lifts a whole combo video, and a shake zoom suits the frame where a Drive Impact lands. Put the combo route on screen as text, drop a glitch transition between rounds, and lay a track underneath. Use 16:9 to show the full fight and 9:16 for a combo short focused on one side. For vertical framing, see recording games for vertical Shorts. When you are done, download an mp4 or share it as a link straight away.
Share with a dor.gg link
Send trimmed moments as dor.gg links. Whoever opens the link watches in a browser without the app, so instead of reading out a replay ID you just paste the link in Discord. Friends who do not own SF6 can watch it on their phone too. With a sparring partner, share the deciding rounds of your losses as well as your wins. Clip lengths and ratios for each kind of moment are in sharing Street Fighter 6 clips, and posting to Discord is covered in sharing clips on Discord.
Street Fighter 6 recommended settings and troubleshooting
If you play SF6 on a 144Hz or 240Hz monitor, a GPU at the recommended spec keeps your high refresh rate while recording. Recording defaults to 1080p at 30fps, and 60fps is better for reviewing combos frame by frame. If your PC struggles, drop to the 720p/30fps mode. DOR hands encoding to the graphics card with GPU hardware encoding, which keeps the load on the game low even in a matchup decided by a single frame. Fullscreen, windowed and borderless windows all record, so leave the game's display settings as they are. If frames drop only while recording, start with fixing FPS drops while recording. DOR has no cheat features and never touches game files or play data.
| Symptom | What to check | Fix |
|---|---|---|
| The recording is a black screen | The game's display mode | DOR records fullscreen, windowed and borderless alike. If it is still black, follow [fixing fullscreen recording](fullscreen-recording-not-working) to switch to monitor capture. |
| Hit sounds and commentary are missing | Your Windows output device and DOR audio settings | Confirm which device the game plays through, then work through [fixing game recordings with no sound](game-recording-no-sound-fix). |
| Old replays will not play | Battle version updates | Game replays stop playing after a version change. Keep the matches you care about by trimming them from your DOR recording as video. |
| Inputs feel heavy while recording | Recording frame rate and game refresh rate | GPU hardware encoding keeps the impact small, but if it struggles, keep recording at 30fps or use 720p/30fps mode. |
| Worried a recorder could cause a ban | How DOR works | DOR only captures the screen, has no cheat features and does not modify game files or play data. |


